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SAPIDUSB - Bugfix version

   (6 reviews)
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About This File

Welcome to SAPIDUS.WAD, the 4th installment in the UCA storyline. This wad runs under e2m4 and supports single, coop, and deathmatch modes. It also supports limited difficulty settings (basically intermediate or ultra-violent). It was created using DEU5.1, BSP1.0, and a new program called REJECT1.0. For the reject, I used a reject value of 512, so if you need to change it, you have a reference value. It shouldn't be necessary, though - SAPIDUS runs quite smoothly on my 486sx-25 at a high detail, normal-sized screen. Kudos to the author of REJECT1.0!

SAPIDUS was designed with the assumption that the player is following the UCA storyline and will consequently play SAPIDUS as the level right after DIOPATRA (UCA and TALPOIDA are the first two installments). While SAPIDUS is playable as a stand-alone, but you might find it to be a major handful that way (after all, this is the main section of the enemy base, so you will encounter a lot of monsters). Anyways, I can complete this wad in about 43 minutes at UV level either as a stand-alone or within the storyline (keep in mind that while ammo is ample, it is probably not enough to kill all the monsters if my wad is played as a stand-alone - you will just have to run from some cacodemons....). Played within the storyline, it is very possible to get 100% across the scoreboard.


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Unknown date

  
One of my all-time favourite DooM 1 maps.

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Unknown date

  
Not bad. Enemies suffer from blindness though, but that's to be expected considering the map's age.

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Unknown date

  
interesting theme (although not exactly great) but it repeats itself to hell. nonlinear, but that just makes it more confusing since the map looks the same everywhere you go, it honestly looks like it uses 10 sectors or less. i'd say it's pretty good for june '94 though, but there's much better wads that are older than this (see barsella's deadbs10 & mtfire09 for examples). still, it's in the better half of maps its age and worth looking at for nostalgia. *** -sargebaldy

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Unknown date

  
I didn't like this at all. It's larger and has more enemies than most maps from mid 1994, but playing it is a chore, because the design is dull and repetitive. It reminds me of Matt Falk's "Death Star" level, but it's greatly inferior. Corridors, rooms, monster layouts are repeated over and over again. Even the final puzzle repeats itself. The monsters don't react until you shoot them, and there are few things more tedious than gunning down lots of demons with the plain shotgun.

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  • File Reviews

    • By whirledtsar · Posted
      Not too shabby. Very intricate level with halls & rooms to explore taking up almost every square inch of the castle. You do have to look through pretty much the whole place to find the necessary keys, but you'll have fun in the process. Most of the gameplay is pretty simple run & gunning of mooks but there are a couple neat traps, like the teleporting/telefragging area and the exit. Despite the large and labyrinthine design of the level, it doesn't get boring or easy to get lost in due to the abundance of landmarks (mainly sector furniture) and high interconnectedness. Texture alignment is quite bad, but oh well. There are some replaced sounds which are a bit odd but not bad, which kind of encapsulates the whole wad.
    • By MTrop · Posted
      If you want something quick, fun, challenging, and a little nostalgic, play this.   Good job, Jimmy.  
    • By Zalewa · Posted
      If you want something that looks uncomplicated but fair looking, easy but not uninvolved, non-linear but small, somewhat blocky but still good architecture and very quick to beat without ever saving throughout all 9 maps then this is your WAD. I played it, I liked it. Design themes stray towards the original E4, but are not exactly the same.
    • By Copenhagen Bram · Posted
      This is the first non-Euclidean doom wad I've ever seen! And it's done right! That must've been some project. Well done.
    • By dylux · Posted
      *** PLUTONIA 3 - GOING TO THE SURFACE Review ***   I usually start off my reviews with "The Bad," followed by "The Good." This one is going to have "The Ugly." Ready?   The Good:   - Not a thing.   The Bad:   - Everything. For a more detailed reason, see TurrboAnklet's and/or GuyNamedErick's review (both below). I agree with 110% of every word written in both.   The Ugly:   - Duke Nukem music? Really?!?!?! - BFG9000 in second level. And enough plasma cells to virtually destroy the universe including any parallel ones.   **************************************************************************   In Short: I saw the PLUTONIA name, and I got fairly excited to play it. But, that's the gimmick here, isn't it? Reel you in with the name and then you open Pandora's Box. Freeware or not.   I played a few levels from start, then I IDCLEV'ed to a couple teen-numbered levels, then to mid- to later-twenty numbered levels to see if there was hope in the future for any chance of fun. Nope. It's as much fun as eating a generic-branded box of Mac & Cheese - with the box missing the cheese.   I am required to give this WAD at least 1 star else I can't post a review. So, for that reason ONLY, this "WAD" gets a star. There is no freaking way this took 3 years to build. I would believe it more, if it were 3 minutes. This clusterf*ck not only tarnishes the great PLUTONIA name, it insults the entire DooM universe.   Soooo not recommended. 0 out 5 stars.
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