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Fragtory, DOOM ][

   (3 reviews)
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rodster

  
I couldn't find exit

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Guest

Unknown date

  
Not a bad map. Gamplay is a little different from normal.

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Unknown date

  
This is a dull level from 1995 that at least makes a scientific case for the spawn shooter; there's a Big Bertha-style machine in a big factory room that generates the monsters. But the level itself is a blocky silver/grey affair with square rooms. It's unexciting and unmemorable.

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  • File Reviews

    • By Chipchase · Posted
      Would not play with PRBoom, with errors about missing files : FluidR3_GM.sf2 and STARTAN2.  These were not provided in the zip file.    
    • By MajorRawne · Posted
      The map author left the words "how not" out of his description, I'll let you figure out where.
    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
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