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CHASE.ZIP (chase.wad + chase.txt)

   (2 reviews)
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About This File

Originally designed as a fairly simple WAD with deathmatch in mind, gradually grew to a fairly large level suitable for good one player action. Basically, prepare to chase and be chased in deathmatch mode, and run like hell in UV single player mode. Have included my favorite items from id's original levels, namely teleporters, certain textures and a few secrets with some attention to lights and lighting. Hope you find it enjoyable.


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Unknown date

  
Not bad, although it's obviously a converted deathmatch level, what with the circular design and superabundance of weapons. Can I just say how much I love the word "superabundance"? It sounds official, like the kind of word that might appear in a government report. I love it. Anyway, the level is short and has plenty of shoot-fighting war action, and I like it. I also like cheese, but I would never shoot cheese.

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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