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GIT!

   (6 reviews)
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About This File

6 Levels I made during the Epoch of Lawlessness, 1995. {(c) S.A. 1987}

These have been designed for single player mode, but Deathmatch and Multiple Player games are possible, they just aren't optimised for them. Feel free to do this yourself.

I could have made an incredibly large single level instead of doing 6 separates, but Doom isn't meant to be played in twenty second bursts while your hard disk desperately tries to catch up on your killings. Also, attention spans waver when you are forced to trek across an immense landscape with your blue key to where you think you saw a blue door. No thanks.

Any comments welcome. The fact that these were all designed and tested on a 16MHz 386sx should make you appreciate them more. I hope. I've tried them on a DX2, and they were fine, if a little easier. {Thanks to Jason Roycroft for use of his little gem of a PC!}

When I first started E1M3, I was actually basing the level on the second floor of the Regional Technical College in Tallaght, Dublin. But it was when I had the mezzanine, the foyer, stairs and labs done that I realised my college wouldn't make for a decent Doom level. So everything after that is my imagination. Now there you go.

There is a hidden swimming pool on E1M4, and credits for the original concept go to the author of Swimpool.wad and to Jens Hykkelbjerg, who keeps a good web page on Doom special effects. Dont try and fix any problems with sectors 108 - 110 because they only work by being inconsistent.

I've recently added some sounds to the wad, and they replace a few death sounds and others. They are all sampled from audio CD's, so you may recognise a bit of Big Black, The Jesus Lizard, Helmet, Front 242 and Nine Inch Nails.

Also contained in the zip is a DeHackEd patch... just something to try to add to the whole Git thing. Edit it freely, because it was made from a lot of other DeHackEd patches. I included it simply because its my favourite one.

Copy them, distribute them...blah...etc...If I chance upon these levels on a bbs or ftp site someplace and this file isnt with them there'll be Hell On Earth. A game which I have never played at home, due to the fact that I dont own a real machine yet.

------------------------------------- To run the levels, unzip to your doom directory and enter: GIT -------------------------------------

I was told that E1M2 is tough to complete without taking a look at the map in DEU. To help you all out, I recorded an .lmp of yours truly finishing the level. To see it in action, make sure all of the Git files are in your Doom directory and then enter: GITHELP This will play the demo for you.

To create the DeHackEd version, move Git.deh to your DeHackEd directory, then run DeHackEd and press (in this order): Z (zaps changes) L (then, when prompted:) GIT W (writes changes). Then go and play DOOMHACK with the Git levels.


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Just wow. Endless mazes, random teleports, switches with unknown purpose, doors that don't work, pits you can't escape... Icing on cake is idiotic "funny" sound effects. Bravo! Worst piece of garbage I've wasted time on in ages.

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I was tired when I played this and played only a part of 1&4. Rather huge rooms with textures and something in the middle and some monsters. Though monsters invulnerability. Nothing special apart from the textfile, I think I give it 2/5. coldfusio

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  • File Reviews

    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
    • By elend · Posted
      I really like this palette edit. I am not sure about the "better visibility on CRT screens" part, since I find it a bit dark at times, but I do love the toned down colors. I don't play everything with this palette, but I noticed that some WADs definitely benefit from it.   Regarding the people who don't like it; Well, just check out the screenshots. If this looks cool to you, use it when you play Doom. If it looks crap to you, don't download this.
    • By Sasha · Posted
      Hard maps with good architecture. I enjoy this wad
    • By Rimantas · Posted
      It just mess up all colors very bad and makes Doom look terrible! If i want Doom look more like on CRT, i reduce brightness in video card settings. 0/5
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