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GIT!

   (6 reviews)
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About This File

6 Levels I made during the Epoch of Lawlessness, 1995. {(c) S.A. 1987}

These have been designed for single player mode, but Deathmatch and Multiple Player games are possible, they just aren't optimised for them. Feel free to do this yourself.

I could have made an incredibly large single level instead of doing 6 separates, but Doom isn't meant to be played in twenty second bursts while your hard disk desperately tries to catch up on your killings. Also, attention spans waver when you are forced to trek across an immense landscape with your blue key to where you think you saw a blue door. No thanks.

Any comments welcome. The fact that these were all designed and tested on a 16MHz 386sx should make you appreciate them more. I hope. I've tried them on a DX2, and they were fine, if a little easier. {Thanks to Jason Roycroft for use of his little gem of a PC!}

When I first started E1M3, I was actually basing the level on the second floor of the Regional Technical College in Tallaght, Dublin. But it was when I had the mezzanine, the foyer, stairs and labs done that I realised my college wouldn't make for a decent Doom level. So everything after that is my imagination. Now there you go.

There is a hidden swimming pool on E1M4, and credits for the original concept go to the author of Swimpool.wad and to Jens Hykkelbjerg, who keeps a good web page on Doom special effects. Dont try and fix any problems with sectors 108 - 110 because they only work by being inconsistent.

I've recently added some sounds to the wad, and they replace a few death sounds and others. They are all sampled from audio CD's, so you may recognise a bit of Big Black, The Jesus Lizard, Helmet, Front 242 and Nine Inch Nails.

Also contained in the zip is a DeHackEd patch... just something to try to add to the whole Git thing. Edit it freely, because it was made from a lot of other DeHackEd patches. I included it simply because its my favourite one.

Copy them, distribute them...blah...etc...If I chance upon these levels on a bbs or ftp site someplace and this file isnt with them there'll be Hell On Earth. A game which I have never played at home, due to the fact that I dont own a real machine yet.

------------------------------------- To run the levels, unzip to your doom directory and enter: GIT -------------------------------------

I was told that E1M2 is tough to complete without taking a look at the map in DEU. To help you all out, I recorded an .lmp of yours truly finishing the level. To see it in action, make sure all of the Git files are in your Doom directory and then enter: GITHELP This will play the demo for you.

To create the DeHackEd version, move Git.deh to your DeHackEd directory, then run DeHackEd and press (in this order): Z (zaps changes) L (then, when prompted:) GIT W (writes changes). Then go and play DOOMHACK with the Git levels.


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Just wow. Endless mazes, random teleports, switches with unknown purpose, doors that don't work, pits you can't escape... Icing on cake is idiotic "funny" sound effects. Bravo! Worst piece of garbage I've wasted time on in ages.

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I was tired when I played this and played only a part of 1&4. Rather huge rooms with textures and something in the middle and some monsters. Though monsters invulnerability. Nothing special apart from the textfile, I think I give it 2/5. coldfusio

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  • File Reviews

    • By MeriMemesX · Posted
      Good map, it has a beautiful harmony, maybe the final zone is a pain in the ass if you don't have life (I had 6hp because of my idiocy) but other than that, it's fine
    • By MeriMemesX · Posted
      It's fine to be... You know, a replacement for map 8 from chapter 1   Which is fine for its time but by today's standards while some levels aged well, this one was... Too easy.   But now Romero has gone to the other extreme and made it so difficult that if it had been in the original game it would probably be a pretty hateful level.   I'm not saying it's bad (look at the score) I'm just saying it's not a good level on its own, just a good replacement
    • By PsychEyeball · Posted
      Cyberdreams is the perfect WAD for people who don't feel like shooting demons in Doom and yet want to feel extreme danger and tension. Instead, you must challenge Cyberdemons in a game of wits and swift movement to get them telefragged, crushed or stuck inside obstacles. Failure to do so will result in a rocket in your face... and likely death. Forget about fighting them back with weapons; all you have is your fist and sometimes, a pistol, which you'll use to shoot switches from a distance.   The gameplay of Cyberdreams is simple, yet so unique for a vanilla megaWAD from the late 90s. You'll usually run around, pressing or shooting switches while dodging cyberdemons or herding them at places where they won't be as much a threat. I wouldn't be calling this a puzzle WAD since it's usually obvious as to what needs to be done in any given level, but it's definitely a conceptual map set which plays by its own rules.   Not every level concept comes out well (*cough* Hot Dog *cough*) and some levels tend to recycle the same gimmicks, which docks it a few points. It also doesn't have any MIDI replacements at all (with that said, a MIDI pack was made for it so there's an alternative!). But in overall, Cyberdreams is a very good reimagining of Doom as a game which is worth checking out.
    • By AdministrationCenter21 · Posted
      I mean it's alright like. 
    • By MeriMemesX · Posted
      Do you want to cry because you don't know when the suffering will end? Did you think BTSX maps were short? You love mazes? More important... Do you love lost souls?   Well, this map is for you!   With an average duration of 1 hour, this map has made me suffer 4 mental breakdowns (and while I remember everything, a 5th) Not because of the difficulty (which is high) If not because I had already started to get dizzy from being so many hours exposed to the screen and (especially) dying from Lost souls   And you'll tell me, "But you did it!" Well... My body is still there, I'm speaking to you from beyond the grave!   I'm not kidding when I say that the map has given me headaches, dizziness, (and the occasional fainting spell) NOT JUST BECAUSE I SUCK AT THIS GAME! BUT BECAUSE THE WAD IS CONFUSING IN SEVERAL PLACES   Other than those times when my soul left my body and wandered around for days (specifically with 4 day breaks between sessions) yeah, it's ok.
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