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GIT!

   (6 reviews)
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About This File

6 Levels I made during the Epoch of Lawlessness, 1995. {(c) S.A. 1987}

These have been designed for single player mode, but Deathmatch and Multiple Player games are possible, they just aren't optimised for them. Feel free to do this yourself.

I could have made an incredibly large single level instead of doing 6 separates, but Doom isn't meant to be played in twenty second bursts while your hard disk desperately tries to catch up on your killings. Also, attention spans waver when you are forced to trek across an immense landscape with your blue key to where you think you saw a blue door. No thanks.

Any comments welcome. The fact that these were all designed and tested on a 16MHz 386sx should make you appreciate them more. I hope. I've tried them on a DX2, and they were fine, if a little easier. {Thanks to Jason Roycroft for use of his little gem of a PC!}

When I first started E1M3, I was actually basing the level on the second floor of the Regional Technical College in Tallaght, Dublin. But it was when I had the mezzanine, the foyer, stairs and labs done that I realised my college wouldn't make for a decent Doom level. So everything after that is my imagination. Now there you go.

There is a hidden swimming pool on E1M4, and credits for the original concept go to the author of Swimpool.wad and to Jens Hykkelbjerg, who keeps a good web page on Doom special effects. Dont try and fix any problems with sectors 108 - 110 because they only work by being inconsistent.

I've recently added some sounds to the wad, and they replace a few death sounds and others. They are all sampled from audio CD's, so you may recognise a bit of Big Black, The Jesus Lizard, Helmet, Front 242 and Nine Inch Nails.

Also contained in the zip is a DeHackEd patch... just something to try to add to the whole Git thing. Edit it freely, because it was made from a lot of other DeHackEd patches. I included it simply because its my favourite one.

Copy them, distribute them...blah...etc...If I chance upon these levels on a bbs or ftp site someplace and this file isnt with them there'll be Hell On Earth. A game which I have never played at home, due to the fact that I dont own a real machine yet.

------------------------------------- To run the levels, unzip to your doom directory and enter: GIT -------------------------------------

I was told that E1M2 is tough to complete without taking a look at the map in DEU. To help you all out, I recorded an .lmp of yours truly finishing the level. To see it in action, make sure all of the Git files are in your Doom directory and then enter: GITHELP This will play the demo for you.

To create the DeHackEd version, move Git.deh to your DeHackEd directory, then run DeHackEd and press (in this order): Z (zaps changes) L (then, when prompted:) GIT W (writes changes). Then go and play DOOMHACK with the Git levels.


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Just wow. Endless mazes, random teleports, switches with unknown purpose, doors that don't work, pits you can't escape... Icing on cake is idiotic "funny" sound effects. Bravo! Worst piece of garbage I've wasted time on in ages.

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I was tired when I played this and played only a part of 1&4. Rather huge rooms with textures and something in the middle and some monsters. Though monsters invulnerability. Nothing special apart from the textfile, I think I give it 2/5. coldfusio

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  • File Reviews

    • By finnaboing · Posted
      LOCAL DINGUS PLAYS EVERY SINGLE DOOMER BOARDS PROJECT PART 2: CIRCLE OF CAINA SP   (if you don't know what the Doomer Boards Projects are, here's the Doom Wiki article on them)   The next installment of the Doomer Boards Projects, April 2018's Circle of Caina SP, helmed once again by 40oz, is a notable step up from its predecessor. Inspired by FraGMarE's "icy deathmatch map" of the same name (y'know, minus the "SP"), it's a set of eight levels based around a wintry theme and it single-handedly got me excited for the rest of this series.   First and foremost, this WAD looks incredible. Every arena feels very distinct from the last - none of these fights blend in with one another and they're all the better for it. 40oz chose an amazing resource pack for that month, with the textures being perfectly suited for the cold, jagged landscapes. Normally, I either wouldn't notice the blockiness of the terrain because I'm so used to it in Doom or I'd dock points for it, but here, it works so well with the vibes of each map that I honestly love it. I'm already partial to ice/snow levels in video games for a ton of reasons, so this WAD going all in with the lighting and icy aesthetics makes me so happy. The music choices are also perfect (other than Hell Revealed MAP16's MIDI for "Cold Shoulder" for some reason but it's not that out-of-place), with a lineup of classic MIDIs that also happen to evoke that chilly feeling.   That's not to say it's all style and no substance, though - even if the fights do feel like they have a less intense bite overall than MoM, there are a lot more tricky "gotcha!" moments here that really keep you on your toes for longer. Each new arena feels dynamic and well thought-out (even the random pop-up monsters in MAP08 that feel a bit forced in but still work somehow even though you got a free BFG (the only BFG in the set, if I'm not mistaken) in the first room and plenty of cells along the way so it doesn't even really matter but whatever). The whole WAD flows super well, too, and lends itself very well to marathon sessions. Each map has a degree of momentum that keeps everything moving at an enjoyable pace.   I found the ammo balance to be a lot more generous than Monuments of Mars for this one too. I don't know if I'd necessarily say that means this WAD is "easier," but it feels a lot more beginner-friendly (as in, me. that's me. I'm beginner) and makes fights feel a lot fairer. Outside of MAP07, "Below Zero," being WAY harder than every other map in the set (and almost every map in DBP1, for that matter), the difficulty stays pretty consistent throughout. MAP01 starts out really simple and minimalistic, MAP08 is a bit of mini-slaughter, you know, the usual.   For me, the show-stealer is MAP05, "Frosty Cream Glade." It is maybe one of the greatest Doom maps I've ever played. It doesn't look like much when you first see it, but the way everything is so interconnected and how clever yet simple the encounters are and how pretty the visuals are and how the nonlinearity of the map lets you tackle the encounters in almost any order you want so it feels a lot more personalized and how the map's layout means that part of the puzzle is figuring out how to get where you want to go and the indirect signposting is so well-done that you're probably guaranteed to find it but it still feels satisfying AAAAAAAAA I love this map it's so good. If there's one's map you need to play from this set, it's "Frosty Cream Glade." The AUDACITY of supercupcaketactics to use the MIDI from Scythe 2 MAP21 and somehow completely justify its placement is something I aspire to.   This WAD's far from perfect - 40oz's maps can be underwhelming, some of the levels' freeform nature greatly hurt their pacing ("Cold Shoulder"), they take FOREVER to give you a rocket launcher (you don't get one until MAP04, that's annoying), MAP04 and MAP08 use the exact same MIDI which is really jarring when you play MAP08 for the first time, and for whatever reason MAP05's exit is tagged as a secret even though it's not hidden at all and is required - but I'm getting nitpicky. Circle of Caina SP is a fantastic set of levels from some highly talented people working with a theme that I'm already a huge fan of. Definitely a WAD to check out if you've got a few hours to spare.   OVERALL RATING: 8/10 FAVORITE MAP: MAP05 - "Frosty Cream Glade" (by supercupcaketactics) LEAST FAVORITE MAP: MAP03 - "Some Other Circle" (by 40oz) (it's not terrible by any means but it feels kinda meh compared to the other maps) HARDEST MAP (for me at least): MAP07 - "Below Zero" (by 40oz) MAP YOU SHOULD PLAY FIRST IF YOU WANT A SAMPLER: MAP01 - "The Chill Before The Thrill" (by noisyvelvet)
    • By BoxY · Posted
      Horribly glitchy and impossible to see or do anything in the game. Literally every single texture is glitched out, only thing that works normally is the shooting sounds. 5/5
    • By Shaii · Posted
      I wanted to try this mod because everyone said it was really good and it won an award, but it must have been corrupted during the upload because it is literally unplayable. Horribly glitchy and impossible to see or do anything in the game. Literally every single texture is glitched out, only thing that works normally is the shooting sounds. Are people rating this 5 and calling it art as a joke or something? If so, I don't get it. :/
    • By Kuma · Posted
      Everyone has a doom game they remember with wistful nostalgia as their first wad. For most, it's Doom II, Doom 1, or for some, Final Doom.

      JPCP is mine, and five years after first finding it I've published my own wad and am working on two more.   Thank you.
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