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GIT!

   (6 reviews)
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About This File

6 Levels I made during the Epoch of Lawlessness, 1995. {(c) S.A. 1987}

These have been designed for single player mode, but Deathmatch and Multiple Player games are possible, they just aren't optimised for them. Feel free to do this yourself.

I could have made an incredibly large single level instead of doing 6 separates, but Doom isn't meant to be played in twenty second bursts while your hard disk desperately tries to catch up on your killings. Also, attention spans waver when you are forced to trek across an immense landscape with your blue key to where you think you saw a blue door. No thanks.

Any comments welcome. The fact that these were all designed and tested on a 16MHz 386sx should make you appreciate them more. I hope. I've tried them on a DX2, and they were fine, if a little easier. {Thanks to Jason Roycroft for use of his little gem of a PC!}

When I first started E1M3, I was actually basing the level on the second floor of the Regional Technical College in Tallaght, Dublin. But it was when I had the mezzanine, the foyer, stairs and labs done that I realised my college wouldn't make for a decent Doom level. So everything after that is my imagination. Now there you go.

There is a hidden swimming pool on E1M4, and credits for the original concept go to the author of Swimpool.wad and to Jens Hykkelbjerg, who keeps a good web page on Doom special effects. Dont try and fix any problems with sectors 108 - 110 because they only work by being inconsistent.

I've recently added some sounds to the wad, and they replace a few death sounds and others. They are all sampled from audio CD's, so you may recognise a bit of Big Black, The Jesus Lizard, Helmet, Front 242 and Nine Inch Nails.

Also contained in the zip is a DeHackEd patch... just something to try to add to the whole Git thing. Edit it freely, because it was made from a lot of other DeHackEd patches. I included it simply because its my favourite one.

Copy them, distribute them...blah...etc...If I chance upon these levels on a bbs or ftp site someplace and this file isnt with them there'll be Hell On Earth. A game which I have never played at home, due to the fact that I dont own a real machine yet.

------------------------------------- To run the levels, unzip to your doom directory and enter: GIT -------------------------------------

I was told that E1M2 is tough to complete without taking a look at the map in DEU. To help you all out, I recorded an .lmp of yours truly finishing the level. To see it in action, make sure all of the Git files are in your Doom directory and then enter: GITHELP This will play the demo for you.

To create the DeHackEd version, move Git.deh to your DeHackEd directory, then run DeHackEd and press (in this order): Z (zaps changes) L (then, when prompted:) GIT W (writes changes). Then go and play DOOMHACK with the Git levels.


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Just wow. Endless mazes, random teleports, switches with unknown purpose, doors that don't work, pits you can't escape... Icing on cake is idiotic "funny" sound effects. Bravo! Worst piece of garbage I've wasted time on in ages.

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I was tired when I played this and played only a part of 1&4. Rather huge rooms with textures and something in the middle and some monsters. Though monsters invulnerability. Nothing special apart from the textfile, I think I give it 2/5. coldfusio

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  • File Reviews

    • By guitardz · Posted
      Played on ITYTD with powergun.wad because I'm not good at these things.  Cleared in 26 minutes with 2 enemy stragglers left somewhere.   Very solid design.  not too big and areas are reused for more battles.  Good slaughter map.  Quite enjoyed.
    • By whirledtsar · Posted
      Tough Hexen adventure with great architecture/texturing. It doesn't follow the standard hub formula, with a mostly linear level progression. A variety of environments are explored, from a standard fantasy castle to a foggy swamp/canyon to a massive fortress inside in an icy cavern. The wad uses a selection of custom textures (made by the author himself I believe) that look great and fit in with the stock texture set very well, allowing for some very beautiful architecture with liberal use of arches. Each level is quite massive and elaborate (excluding the final map), with a high level of non-linearity, interconnectedness, and optional exploration. The first level will probably turn many people off due to the huge amount of enemies one must face with only the first weapon. It is challenging, but it's doable with the wise usage of items (and the wise choice of not playing as the Cleric). It's probably the hardest level, as the difficulty decreases significantly once you get your 2nd weapon in the 2nd map. The ice fortress segment is split into 3 levels, and requires some backtracking between them. The first part, Lower Tartarous, was my least favorite level (and the main reason why I didn't rate this 5 stars), as there were several annoyances like frustrating platforming, sequence-breaking, and confusing level design that made it drag on for much longer than it should've. The final level, as I mentioned, is much shorter than the others, and as such feels rushed/unfinished. It's not a bad level, but it certainly would've been nice if this was finished. Overall it's a great wad, and what's here is mostly very polished, so I would recommend it to Hexen fans.
    • By StormCatcher.77 · Posted
      Pretty enjoyable map, besides volume of background music. I'm just turned it off and stalk through map in silence, hunting on enemies that waited for me behind each corner. For vanilla-compatible map its very big and complex in structure. Map brings a good survival challenge for player by lack of medikits, forcing to play carefully and without haste.   I remember that i seen boxes with rockets, but not the Rockerlauncher itself. Its strange, but not breaks gameplay.   Overall, its a good example of vanilla gameplay and design.
    • By Aries · Posted
      Cheesy Humor, Traps, Werid stuff.   All in one wad. TBH Its kinda ok, but still bad 2.5/5
    • By NuMetalManiak · Posted
      yeah I gotta admit, this one's pretty good too. apparently it's not a speedmap, but it damn sure got inspired by a lot of hard levels we all know and love. if it attempted only to do that and make a hard level that has similar aspects to those many maps, it succeeded, even though the level itself isn't gonna be as memorable, it is still a fun, tough challenge map. hone your skills with this map.
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