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CoreLess

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About This File

-DeathMatch: This level consists of three main areas linked with a pair of tunnels between each. All of the areas are easily accesible from all other areas via theese refueling tunnels and an intricate teleporter system (I know teleporters suck, but read on!). The two outermost areas are complete with a bailout chute at the bottom in the middle leading to the "multifaceted" tele-porters (and goodies). Before you get there you either fall or walk through a texture so the other (chasing) player will have a small chance of seeing which one you took. Even if he does each line on the multifacected teleport sector takes you to a different location so he will most likely wind up somewhere else. Good flowthrough. Run! and DIE! In this level there are extra items for multi play. There is also a death macth only teleporter in the single player start room. If you love to Deathmatch but you're sick of those tiny little levels with nowhere to hide, then this one is for you (and you and you and you!).

-Single Player: Arch Viles guard the blue keycard you need to open the exit but to find them you must journey through three domains. Those of Man, mature, and (last but not least) The Devil. Lots of secrets that you will probly need to find in order to LIVE! This level is ROUGH! Remeber the skill levels work if you are lame and I give you the map early! Lock yourself in the secret room and blast them all INVULNERABLE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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