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CoreLess

   (1 review)
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About This File

-DeathMatch: This level consists of three main areas linked with a pair of tunnels between each. All of the areas are easily accesible from all other areas via theese refueling tunnels and an intricate teleporter system (I know teleporters suck, but read on!). The two outermost areas are complete with a bailout chute at the bottom in the middle leading to the "multifaceted" tele-porters (and goodies). Before you get there you either fall or walk through a texture so the other (chasing) player will have a small chance of seeing which one you took. Even if he does each line on the multifacected teleport sector takes you to a different location so he will most likely wind up somewhere else. Good flowthrough. Run! and DIE! In this level there are extra items for multi play. There is also a death macth only teleporter in the single player start room. If you love to Deathmatch but you're sick of those tiny little levels with nowhere to hide, then this one is for you (and you and you and you!).

-Single Player: Arch Viles guard the blue keycard you need to open the exit but to find them you must journey through three domains. Those of Man, mature, and (last but not least) The Devil. Lots of secrets that you will probly need to find in order to LIVE! This level is ROUGH! Remeber the skill levels work if you are lame and I give you the map early! Lock yourself in the secret room and blast them all INVULNERABLE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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