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Frag Festival

   (1 review)
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Very big (over 550 sectors) deathmatch level with many different areas including a large death arena, a room with many disorienting elevators, some strategically placed lighting, a couple of one-way walls, etc. Also, if you want to end the level, it will take a lot of work, but not necessarily cooperation. I suggest playing on difficulties 1, 2, or 3 with "-respawn", or on difficulty 4 without "-respawn", unless you are really cool. :) Since this level is so big, you might try hunting each other down in "cooperative" mode, so you can see where your "friend" is. (I've played for over a half an hour before without seeing my "friend") Also, you might want to look really hard, and you might find some secret areas that you might use to your advantage. (Maybe even use an editor to find them) Well, enough of this, let's get to the important stuff.


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Unknown date

  
I can't work out if this is the work of a genius or a complete fool. Most likely the fool!

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  • File Reviews

    • By fnord · Posted
      Extremely dull and extremely repetitive, but sadly, not the worst of it's kind. Looks and plays like one of those awful software auto-generated map sets. Room after identical looking square rooms with small mobs of low level monsters and the occasional Baron, Revenant or Mancubus. Played it to the end and I can't remember a single level that differentiated itself from any of the others. Wad of last resort if you have nothing better to do.
    • By vdgg · Posted
      Not flawless, but this may be the best from the wicked series. I don't like the cyberdemon placement and the easternmost wing is a missed opportunity regarding monsters (it is big, ominous looking and completely empty initially, and when monsters start appearing, they turn out to be some imps and demons...). The pace is luckily much better in all three western areas. Very nice texturing of mostly grey stuff, including incidental good (!) usage of GREYTALLS.
    • By Bri0che · Posted
      Everything is too big and/or empty, some parts are literally useless door transitions without anything in it, monsters are ridiculously placed… What a shame, because we feel like the author could had made better, but stayed on something way bellow its means :/ Well, I'm saying that, but this is a first map after all, so I don't want to be too bad, and leave a 3/5 as Misty did, but this objectively deserve less.
    • By Bri0che · Posted
      Sometimes innovation, originality, et cætera… aren't the best way to creation. Sometimes simplicity is.   Demonic Rituals : Great layout, entertaining gameplay, suiting decoration, perfect aesthetic, excellent level design, superb maps.   5/5.
    • By Bri0che · Posted
      As a fan of E2 style, this map is my kind. I won't argue much honestly, gameplay is easy. I would had liked to have two or three secrets to find, but ok. Aesthetic is right a mix between tech and hell, as E2 fairly is, this was expected and what I was searching for.  
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