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E2M1_MT.WAD

   (7 reviews)
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About This File

A level for guys who want mainly to fight.

You are now at Deimos moonbase in front of an area that was


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Guest

  
Early 1994 level, so obviously rated as such. Large adventure, lots of rooms, long corridors, stairs and moving platforms. Varying architecture, lots of secrets. Gameplay @ UV gives a lot of cannon fodder. As this level gave what DooM players in 1994 desperately wanted: solid 4*. BTW shocking how many raters don't realise that it's not made in 2015, but in 1994, in those early days without DB2 and 20 years old style guides, but wíth horribly slow 386-25's, 640 KB RAM and 16-color graphics... :shakes_head:

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Guest

  
A level with very long dead end corridors, giant rooms, unmarked secrets and a poorly placed exit. The only positive things I can say about it are that the textures look normal by 1994 standards and it allows humorous stunts in Brutal Doom (such as killing 28 sergeants at once by throwing a convenient barrel at them, placed right after a berserk pack).

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Never_Again

  
A decent early map for players who love a healthy dose of shooting to go with their exploration quests. There are a little over 400 monsters, which is rather uncommon for a WAD from summer 1994, but you never feel overwhelmed since the map is so large. Yes, it would have been better if a couple of rooms were shrunk by a factor of 3 or 4, but this plays well and that counts most.

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Guest

Unknown date

  
This is an old and very spartan level, notable for having a large monsters count, but not notable otherwise. It has a lot of large rooms with long walls that must have caused problems pre-source port. The gameplay is a tedious switch-hunt. I ended up just stumbling onto the exit. "Some rooms are rather empty, because the game may slow down if there is too much decoration", nuff said.

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Doomkid

Unknown date

  
Why are most old doom maps so huge? Also it's very, very plain. As mentioned this must have caused HOMs in DOS... Flat out boring map.

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Guest

Unknown date

  
For the author's name only 3 stars

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  • File Reviews

    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
    • By Budoka · Posted
      A few really good maps supported by a bunch of alright ones. Visuals are mostly Plutonia-inspired, with the occasional veering into Shores of Hell type mish-mash architecture. Difficulty is about on par with DOOM2.wad I think. Overall, a rather pedestrian affair, although the standout maps are certainly worth the time.
    • By dylux · Posted
      BACK TO SATURN X E1: GET OUT OF MY STATIONS REVIEW:   The Good:   - Stunning visuals   - Great monster placement   - Lots of (clever) secrets and they are rewarding   - Enough ammo to keep you going   - The names of the Maps LOL!   - Loads of fun   - Awesome music!   The Bad:   - Not long enough. LOL! I loved it so much, I didn't want it to end!   In Short: I've actually played this fantastic WAD at least 6 or 7 times. Why? This is my second favorite WAD of all time, only bested by its successor, BTSX Episode 2: Fountain of Sparks. I remember the very first time I played it a couple of years ago like it was yesterday. How many times can you say that (in a good way) about a game?   I remember being completely blown away by the architectural designs at the time. I even remember giggling as I sunk in the ocean on the final Map, only to read something like "To Be Continued..." and thinking, "Awww....it's over." But I admit that, like everyone else, I had loads of fun with this.    There is lack of a "customary" final boss (I wasn't certain if this was a "Good" or "Bad" element of the game, hence why it's in neither category above - it really will depend on the player so I kept it neutral). But don't let that deter you! The final "stage" in the last (playable) Map is as memorable as it is wicked, and it'll keep you on your toes just like any other customary boss!   Play this WAD if it's the only WAD you ever play. Definite replay value.   Well deserved Cacoward. Thanks, Team, for making it!   5 out of 5 stars with me.  ~ dylux
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