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E2M1_MT.WAD

   (7 reviews)
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About This File

A level for guys who want mainly to fight.

You are now at Deimos moonbase in front of an area that was


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Guest

  
Early 1994 level, so obviously rated as such. Large adventure, lots of rooms, long corridors, stairs and moving platforms. Varying architecture, lots of secrets. Gameplay @ UV gives a lot of cannon fodder. As this level gave what DooM players in 1994 desperately wanted: solid 4*. BTW shocking how many raters don't realise that it's not made in 2015, but in 1994, in those early days without DB2 and 20 years old style guides, but wíth horribly slow 386-25's, 640 KB RAM and 16-color graphics... :shakes_head:

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Guest

  
A level with very long dead end corridors, giant rooms, unmarked secrets and a poorly placed exit. The only positive things I can say about it are that the textures look normal by 1994 standards and it allows humorous stunts in Brutal Doom (such as killing 28 sergeants at once by throwing a convenient barrel at them, placed right after a berserk pack).

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Never_Again

  
A decent early map for players who love a healthy dose of shooting to go with their exploration quests. There are a little over 400 monsters, which is rather uncommon for a WAD from summer 1994, but you never feel overwhelmed since the map is so large. Yes, it would have been better if a couple of rooms were shrunk by a factor of 3 or 4, but this plays well and that counts most.

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Guest

Unknown date

  
This is an old and very spartan level, notable for having a large monsters count, but not notable otherwise. It has a lot of large rooms with long walls that must have caused problems pre-source port. The gameplay is a tedious switch-hunt. I ended up just stumbling onto the exit. "Some rooms are rather empty, because the game may slow down if there is too much decoration", nuff said.

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Doomkid

Unknown date

  
Why are most old doom maps so huge? Also it's very, very plain. As mentioned this must have caused HOMs in DOS... Flat out boring map.

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Guest

Unknown date

  
For the author's name only 3 stars

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  • File Reviews

    • By galileo31dos01 · Posted
      Done with these settings:   - Crispy Doom 5.3.
      - Ultra-Violence
      - Continuous combined with pistol start mindset.
      - No saves, mostly.
      Very decent tribute to the original game. Each map is essentially a remix of the ID's levels, built around the same theme and music tracks per episode, albeit with the author's personal changes to the design. Aesthetically, the only notorious difference, and by no means less important, is the texturing he decided to use in some sections. In general the maps look extra polished, there were no signs of misaligned textures, but I wasn't that attentive to be honest. He did left the most distinctive visual features of each map untouched, for example where it's supposed to be a dark secret dungeon, it is a dark secret dungeon, just not copy-pasted.    As said before, Wonderful Doom is just a revamped Ultimate Doom. If you know the game by heart, there may be little room for surprises, so you can take it as a memory test. Of course, the author added his own touch to the gameplay. I would underline the size of the rooms in comparison to the iwad, tending to be more compact though in no way less attractive. In consequence, they lead to a bit more claustrophobic combat, specially throughout the latter episodes, sometimes you'll find yourself in a hairy situation like a slow drop in a cluster of imps and barons coming from the shadows, or starting surrounded of pinkies and barrels to detonate using your ol' peashooter. Another thing is the resource balance, sometimes giving more leeway where there wasn't originally, other times less obvious for the pistol starter. This is part of several plot twists Wraith added here and there to the main concepts to keep it somehow fresh and interesting, but I'm not going to spoil any in particular.    Secret-wise, I guess it's not needless to say almost all of them can be found normally, there is one in E2M9 that can't be triggered due to the teleport line. Otherwise, there are no broken sectors or staircases of secrets (sorry to burst your bubble ;P). There are no disliked maps, and so I'll avoid to pick favourites this time. I also didn't care if most maps were extremely similar to the iwad ones, but that could not be the case for you.   Overall, I won't lie and say this turned out to be thoroughly enjoyable. It's what I expected from an author with such love for plain vanilla Ultimate Doom. Nostalgia fans should give it a go. Well, as long as you wish to "play Original Doom one more time", otherwise if you expect a thing like "Doom the Way ID Did", it might not be wise to download this. My rate is 8/10.
    • By bemused · Posted
      This is clearly the most groundbreaking, exciting release of the decade. Forget your megawads, this is where its at. Wonderful, delightful, sublime, glorious... all words that dont even come close to expressing just how great this wad is.
    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
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