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E2M1_MT.WAD

   (7 reviews)
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About This File

A level for guys who want mainly to fight.

You are now at Deimos moonbase in front of an area that was


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Guest

  
Early 1994 level, so obviously rated as such. Large adventure, lots of rooms, long corridors, stairs and moving platforms. Varying architecture, lots of secrets. Gameplay @ UV gives a lot of cannon fodder. As this level gave what DooM players in 1994 desperately wanted: solid 4*. BTW shocking how many raters don't realise that it's not made in 2015, but in 1994, in those early days without DB2 and 20 years old style guides, but wíth horribly slow 386-25's, 640 KB RAM and 16-color graphics... :shakes_head:

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Guest

  
A level with very long dead end corridors, giant rooms, unmarked secrets and a poorly placed exit. The only positive things I can say about it are that the textures look normal by 1994 standards and it allows humorous stunts in Brutal Doom (such as killing 28 sergeants at once by throwing a convenient barrel at them, placed right after a berserk pack).

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Never_Again

  
A decent early map for players who love a healthy dose of shooting to go with their exploration quests. There are a little over 400 monsters, which is rather uncommon for a WAD from summer 1994, but you never feel overwhelmed since the map is so large. Yes, it would have been better if a couple of rooms were shrunk by a factor of 3 or 4, but this plays well and that counts most.

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Guest

Unknown date

  
This is an old and very spartan level, notable for having a large monsters count, but not notable otherwise. It has a lot of large rooms with long walls that must have caused problems pre-source port. The gameplay is a tedious switch-hunt. I ended up just stumbling onto the exit. "Some rooms are rather empty, because the game may slow down if there is too much decoration", nuff said.

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Doomkid

Unknown date

  
Why are most old doom maps so huge? Also it's very, very plain. As mentioned this must have caused HOMs in DOS... Flat out boring map.

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Guest

Unknown date

  
For the author's name only 3 stars

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  • File Reviews

    • By Doomkid · Posted
      Why the hell have I not been using this. Incredible, 5 stars.
    • By wolfmcbeard · Posted
      It was difficult for me, but I enjoyed it, a few more ammo pick ups and maybe some health too, but other than that it's a good level.
    • By wolfmcbeard · Posted
      I should've heeded the warnings from the other reviews...
    • By Gato606 · Posted
      Horrible and unenjoyable, it's what I can say about this megawad.  Does it really need to be archviles and cyberdemons in every corner and tight corridors, ambushing with nowhere to go?  Yes, textures are very monotonous, and you got corridor after corridor with same floor/ceiling height.  It's extremely annoying to hunt for that switch that will let you continue, and, surprise!  They're hidden inside the walls without being secrets and no hints where to look for, even with ALLMAP cheat you get lost very easily
    • By Chipchase · Posted
      Not quite as bad as some other comments said, for an old wad anyway. Playable but easy at UV. Some poor texture alignments, nearly all brightly lit, no atmosphere. New sounds are mostly cranky but I liked the machine gun. The voice sounds the same as in "Wild West Of The North" - WEST.WAD which was by Mike Lasota and which also has cranky (but different again) sounds.          
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