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DJW11.WAD

   (5 reviews)
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About This File

This level has some of the feel of the original levels by ID software. It is a bit tougher than the first episode levels, but not as tough as the second and third. Lots of smaller monsters instead of a few of the big guys.


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Guest

Unknown date

  
It's okay. It's extremely short if you know what to do (and strafe50 to the exit), but the traps were neat and the difficulty was just right. 3/5

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Unknown date

  
This is dated June 1994. It has a likeable, creative design with an E1 feel. There are a couple of clever traps, including one near the beginning; not much health, good balance of weapons and monsters. Very linear design, although it moves quickly. Dull ending whereby you have to raise a bridge, which involves fighting imps in a featureless dungeon. Overall very good for period; could have been e.g. bonus level for one of the commercial console versions.

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Unknown date

  
its pretty good

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Unknown date

  
A very nice, small, E2-styled map, fantastic for its age. Reminiscent of the original maps, this is kind of easy, but there are many shotgunners, and it takes a while to get any armour, so you can't be too careless. The architecture is basic but functional. Two fine secrets, some nice traps, and good progression (except for one stupid thing close to the end, which I'll overlook). Recommended. --4/5

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  • File Reviews

    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
    • By CountArchvile · Posted
      Terry you've done it again, thank you for blessing us with your very challenging and fun WADs
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