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DOOM CLSMUSIC.ZIP

   (3 reviews)
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About This File

Okay, this is a new collection of assorted classical pieces that I put together for Doom. Out of respect for Scott's great collection of music for Episode One, this CLASMUS.WAD replaces the music in Episode 2.
The composers are assorted, but as in Scott's package, I recommend playing through the levels first and then taking a peek at who the composers were.
Sources for these files range from the Internet collection of MIDIs, to a number of pieces arranged by a friend and myself (#3, #8 and #9 to be exact).
My list of composers is somewhat incomplete; if you can clarify any of the pieces, let me know.
Some of these .MIDs were a little quiet... I have increased the volume on some of them in Cakewalk Pro/Windows v2.0, so that they may be heard. Others I have left due to varying track volumes and laziness. You may need to turn up the music volume for some of the tunes.
All of these sound great on any General Midi device. I haven't listened to them on Soundblaster, so I can't guess what it will end up like on there... or on any FM device.


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Unknown date

  
Meh!, don't are good, 3 words, will describe this

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  • File Reviews

    • By Bitofu · Posted
      Nothing better than baiting the Bazooka Man into blowing himself up! Obituary doesn't pull any punches; you'll be facing tons of hitscanners and plenty of nasty traps, but you'll get to appreciate the fine work the Möller brothers did with this WAD. The maps are intricately designed with a judicious use of textures, some of them custom-made. The new array of weapons is great, especially the flamethrower, which can shred down a cyberdemon in seconds! The low point might be the plain secret map and icon of sin fight, but overall, Obituary strikes home more often than not.
    • By Michael Jensen · Posted
      In recent years, general opinon of MM seemed to move towars negative, moreso than any other classic 90's megawad. It's nice to see it recieve some positive attention and even though I'm not exactly a reviewer, I figured I'd join in. Aside from couple rough maps, it remains a great experience today. Generally good and varied vanilla visuals with beautiful highlights like Maps 05, 13, 14 and 21, certainly helped by some great, really cool custom textures, which fit in with the classic ones incredibly well, much better than any other 90's custom stuff (aside from Eternal Doom, but that's a completely different aesthetic). The maps are quite varied without the whole thing becoming incosistent/all over the place and the variety really helps blaze through the whole thing. In comparison, while I prefer MM2 in terms of individual levels, it has a ton of long or similar maps back to back, which can get tiring and take much longer to geth through. Another aspect of MM I really like is some really, unique and fun design choices, or even whole map designs that you don't see much these days for some reason. The Innocent Crew's maps especially are very creative in fun and refreshing ways. Incredibly underrated mappers. Literally everyone knows this already, but Mark Klem's music is amazing. 
    • By Amaruψ · Posted
      This could've been one of the first 32 level megawads that I played after completing the base games. I've played many more since then, and I can honestly say, for a megawad dating back to 1996, it still holds up brilliantly against a lot of modern wads.    Also @DoomGuy999, about that criticism about maps being coop exclusive... "Most levels were made for co-op play, all levels are playable alone as well."   Not exactly sure what you were expecting after having an explicit statement right there.  
    • By Bitofu · Posted
      This is a fine map with a lot of work put in it. I really liked the attention to details and the overall atmosphere of the map. The intended  path is a bit hard to decipher at times, but it ends on a high note.
    • By Rujasu · Posted
      I don't hate it. It's simple and easy, but also clearly designed instead of just slapped together, even if the author is a beginner mapper from the mid-90s.
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