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DOOM CLSMUSIC.ZIP

   (3 reviews)
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About This File

Okay, this is a new collection of assorted classical pieces that I put together for Doom. Out of respect for Scott's great collection of music for Episode One, this CLASMUS.WAD replaces the music in Episode 2.
The composers are assorted, but as in Scott's package, I recommend playing through the levels first and then taking a peek at who the composers were.
Sources for these files range from the Internet collection of MIDIs, to a number of pieces arranged by a friend and myself (#3, #8 and #9 to be exact).
My list of composers is somewhat incomplete; if you can clarify any of the pieces, let me know.
Some of these .MIDs were a little quiet... I have increased the volume on some of them in Cakewalk Pro/Windows v2.0, so that they may be heard. Others I have left due to varying track volumes and laziness. You may need to turn up the music volume for some of the tunes.
All of these sound great on any General Midi device. I haven't listened to them on Soundblaster, so I can't guess what it will end up like on there... or on any FM device.


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Unknown date

  
Meh!, don't are good, 3 words, will describe this

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  • File Reviews

    • By NuMetalManiak · Posted
      ah, finally got done with the purple edition. well, the Stomper guns are here, along with the rapid-fire rocket launcher, and what do you know, the enemies here are somehow a lot more enjoyable. say hello to the suicide bombers again, while the grells may actually be a much better flying enemy than the cacodemons. the possessed marines are douchebags and so are the immolators.   and what do we have for maps? mayhem, that's what. while not every map is a slaughtermap, these maps prove difficult in so many ways, although they were more frustrating than Orange's levels, for sure. look out for the secret slaughter arena in Benjogami's map, as well as the virtual insanity of the secret map. MAP17 will likely make you writhe due to its sheer girth, while the last two are pretty decent for slaughtermaps (though I personally recommend avoiding the secret fight in MAP18). MAP09 and MAP11 are also quite memorable. you want it hard, you got it here.
    • By Roofi · Posted
      A sexy slaughtermap dedicated to a sexy girl. Nina Dobrev 2 figures among my favourite slaughtermaps despite Nina Dobrev 1 was annoying to play.   This map has a lot of memorable parts :   - The very brutal start where you have to protect yourself from chaingunners by hiding behind a mancubus - The big castle courtyard where a very brutal fight happens. - The cute tree near the end surrounded by very viciously hidden arch-viles.   A more detailed review here (in french) : http://doomfrance.forumactif.com/t3832p25-boom-eternal-slumber-party   My demo on UV :DEMO  
    • By Roofi · Posted
      I agree , it's one of the Didy's best releases. Axiom has very striking and detailed visuals for a 2008 map. I especially loved this map for it's quite obscure but excentric progression (I love 3D bridges)   Here is my french detailed review : http://doomfrance.forumactif.com/t4690-review-maps-de-didy#141943 (Use google translate)   Here is my FDA max-demo :   DEMO
    • By Bobber the Wise · Posted
      Starts off mildly amusing in an inane way. The rapid plunge into stupidity leaves one awestruck, providing an indelible mark of wonder on the player.    Pros: Map 21 is aptly named.   Cons: everything
    • By Hypпotiк · Posted
      Awesome stuff, The description gave way to more imagination while playing the wad, love it. Textures looked beautiful. It presents quite a challenge for the weary heretic.
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