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DOOM CLSMUSIC.ZIP

   (3 reviews)
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About This File

Okay, this is a new collection of assorted classical pieces that I put together for Doom. Out of respect for Scott's great collection of music for Episode One, this CLASMUS.WAD replaces the music in Episode 2.
The composers are assorted, but as in Scott's package, I recommend playing through the levels first and then taking a peek at who the composers were.
Sources for these files range from the Internet collection of MIDIs, to a number of pieces arranged by a friend and myself (#3, #8 and #9 to be exact).
My list of composers is somewhat incomplete; if you can clarify any of the pieces, let me know.
Some of these .MIDs were a little quiet... I have increased the volume on some of them in Cakewalk Pro/Windows v2.0, so that they may be heard. Others I have left due to varying track volumes and laziness. You may need to turn up the music volume for some of the tunes.
All of these sound great on any General Midi device. I haven't listened to them on Soundblaster, so I can't guess what it will end up like on there... or on any FM device.


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Unknown date

  
Meh!, don't are good, 3 words, will describe this

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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