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RIVER33.WAD

   (5 reviews)
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About This File

RIVER33.wad is extremely large, and a VERY difficult map to complete, even on God mode. The map requires a "search-every-nook-and-cranny" attitude, and will take alot of time to finish. There are alternate ways of finishing the map, but ultimately the user's best bet is to get ahold of all the keys.

Upon finding the exit, the user may realize that the switch is a 2-sided linedef with a false texture, viewable from only ONE side--a feat that I'VE never seen on any other DOOM patch-wads. Not really a big deal, but it was kind of a fun idea.

RIVER33.wad is about 260K; larger than the editor I used itself (DEU 5.21).

Don't get lost. :)


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TimeOfDeath

  
cool map

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Never_Again

  
An amazingly complex, twisted map, better than anything in DARKHELL. The monster density is low, so the emphasis is on exploration and puzzle solving. The texturing is still odd, but that's probably just Greytale's signature style. This is one of those maps that make you wish it would go on forever and regret finding the exit.

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Guest

Unknown date

  
The visual theme is deranged and the design may be confusing, but this map is pretty interesting.

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Doomkid

Unknown date

  
I couldn't find the exit.. But I enjoyed this. Weird but cool texturing. Worth playing. 4/5

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Guest

Unknown date

  
This is a large but sparsely-populated map. The design and textures look so random that they must be intentional; the whole level like an explosion in a LEGO factory. The layout is intricate and confusing, but enjoyably so, a bit like The Sky May Be. There's a lot of undery-overy stuff, and the designer may well have been on acid. It's not really much fun to play, although it's interesting to wander around in.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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