Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Arena of Fun

   (1 review)
Sign in to follow this  

Guest

About This File

This started out an idea I got from the Hexen Beyond Heretic beta version I was playing and slowly made it 's way to a DOOM 2 deathmatch level. There is a platform in the center of the area with weapons galore. Once there , defend yourself from others who hide in one of the 4 corner areas. The corners are blackened to provide a hiding spot (but transporting from the center, you'll appear behind the other guy. Then you launch off a couple rockets and viola! He's toast! Also, if your careful , you'll notice some "false" walls that have been placed where you can DRILL your opponent and laugh 'till tomorrow! :)

There is NO plasma gun or BFG9000 as they are quite unfair in Deathmatch.

***** Plenty of ammo and no health should make for lots of frags (upon testing this wad, we totalled 76 frags between us (about 1/2 and 1/2) in 34 mins. Good luck! (send me an .lmp recording if you like it!)

There is an exit clearly marked if you need it. We find using -timer 10 works fine. (multiple wads)


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

There are no reviews to display.

  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
×