Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Arena of Fun

   (1 review)
Sign in to follow this  

Guest

About This File

This started out an idea I got from the Hexen Beyond Heretic beta version I was playing and slowly made it 's way to a DOOM 2 deathmatch level. There is a platform in the center of the area with weapons galore. Once there , defend yourself from others who hide in one of the 4 corner areas. The corners are blackened to provide a hiding spot (but transporting from the center, you'll appear behind the other guy. Then you launch off a couple rockets and viola! He's toast! Also, if your careful , you'll notice some "false" walls that have been placed where you can DRILL your opponent and laugh 'till tomorrow! :)

There is NO plasma gun or BFG9000 as they are quite unfair in Deathmatch.

***** Plenty of ammo and no health should make for lots of frags (upon testing this wad, we totalled 76 frags between us (about 1/2 and 1/2) in 34 mins. Good luck! (send me an .lmp recording if you like it!)

There is an exit clearly marked if you need it. We find using -timer 10 works fine. (multiple wads)


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

There are no reviews to display.

  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
×