Text File
09/28/95
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Title : Crossfire Fortress
Filename : DRDFORT.WAD
Author : Stephen Long (Dr. Death)
Email Address : 1:388/12 All mail welcome.
Misc. Author Info : Co-Moderator of FIDONet DOOM Echo.
Ask your Sysop to pick it up! DOOM is the primary
topic, but we discuss all FPP 3-D games.
Author of many quality Dr. Death levels:
DRDSUDTH (Sudden Death)
DRDEATH1
DRDEATH2
DRDEATH3
DRDEATH4
DRDEATH5
DRDEATH9
DRD2MAT1
DRDMATV1
DRDCORTY (Courtyard of Death)
DRDWATER (Water Fun)
DRDTEMPL (Temple of Dr. Death)
Contributing Author to Bill McClendon's "WAD
Designer Technical Handbook" Get it.
I've designed PWADs since DOOM 1.1
Description : Inspired by Lachlan Stewart's excellent "Dandy3"
level. In it, I discovered the joys of crossfire,
plus I've had this general layout floating around in
the noggin for a while. Plenty of action and lots o'
strategy. Weapons are abundant and their locations
vital to some of the more subtle strategies involved.
I'm semi-retired from .WAD making, so I took no
steps to align any textures. If this just totally
spoils the level for you, so be it, but I don't have
the time anymore to devote to making these things.
Unless of course, you want to pay me... ;)
I mention this, because the last two 3-D games I
played, Dark Forces and Witchaven, had noticeable
"newbie" level mistakes, and on the whole were just
not that impressive. (Compare Episode 1 of DOOM to
the illogical structures of DOOM 2 for a good
example of this..)
I say this shit about retirement, but it has been
like a week or so since I last released a .WAD, so
you can tell I'm hooked.
Additional Credits to : Cory Tucker for his excellent playtesting
abilities and patience. Cory also provided the
majority of the sounds in this .WAD
Greetz: All the regulars on FIDO DOOM: Eric Schreiber, Doug
Bora, Bill McClendon, Jim Kennedy, Chris Roberson,
Mackey McCandlish, Lowell Hamilton...
All of these guys are very knowledgeable in the DOOM
department, so stop by and ask away. One of us will
be glad to help.
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* Play Information *
Episode and Level # : DOOM II MAP01
Single Player : Yes, but why?
Cooperative 2-4 Player : No.
Deathmatch 2-4 Player : Absolutely.
Difficulty Settings : Barely implemented. Play in hard for Xtra Viles.
New Sounds : Yes. My favorite replacements.
New Graphics : Yep. My fav sky.
New Music : No.
Demos Replaced : None
* Construction *
Base : Scratch.
Editor(s) used : DETH. Finest editor I've ever used.
Known Bugs : None found.
* Copyright / Permissions *
Authors (MAY) use this level as a base to build additional levels.
Credit me, please.
You may distribute this WAD, provided you include all the files
in the archive, with no modifications. You may distribute this
file in any electronic format EXCEPT for CD compilations; if you
put this WAD on a CD, I MUST receive a contributors' copy. If
you want to make money off of my work, you'd best be prepared to
pay for it. This work is (c) 1995 by Stephen Long.
* Note: All of my levels may be placed on CDs distributed by the following
magazines: PC GAMER, and Computer Gaming World.
* Where to get my other WADs *
FTP sites: Standard ones
BBS numbers: Neurotica BBS 1:388/12 (817) 757-0008 (Waco,Tx.)
The Aircrash Bureau 1:115/327 (312) 278-1195 (Chicago, Ill.)
Other: All of my PWADS begin with DRD