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   (3 reviews)
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About This File

This is the sequel to my previous, and apparently well-received, version of Reddot. I have gotten a lot of requests for a program of the same ilk to be made for DII. I totally understand this. There are enough levels in DooM that really make use of Reddot, let alone the new great ones in DII.

I upgraded this version slightly. Apparently, having the dot on the 'immediate damage' weapons (lead-slingers) wasn't enough. So I have added the dot in DII to almost all the weapons instead of a select few. Yes, this even includes the BFG, you maniacs.

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Unknown date

I believe the idea was to give the game a red dot cursor, like a laser spot. It doesn't modify the weapon graphics, it just adds a single red pixel in the playing area. There are three problems. Firstly, you have to fiddle around with Dmgraph. Secondly, modern source ports already have red dot cursors. And thirdly, just by looking at the graphics, it seems obvious that the man's dots are about half a dozen pixels too far to the left.

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Unknown date

fuck off this ass shit

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  • File Reviews

    • By m8f · Posted
      EPIC journey through 11 completely different levels. Stunning visuals: from tiny details to grand architecture. These maps are challenging, but not impossible. Had to retreat to HMP on the two latest levels, though.   My favorite level is Felt (library). So many passage ways to explore.
    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2