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OK.WAD

   (8 reviews)
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About This File

This file contains 6 PWADS for DOOM that, unless I've missed a bug, are without bugs. Intentionally, they are very basic and short. They are intended for the beginning DEU user, and illustrate some techniques that can be used to achieve different effects without too much effort. The first is the most basic, only two sectors of different heights. After that, each is a little different and gives an example of a different feature. I would personally recommend quickly playing each level, and then looking at the PWAD file with DEU. There are, intentionally, no enemies, since they are quite easy to add and can get in the way sometimes.


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Guest

Unknown date

  
Six extremely small and basic test maps (without exits or monsters, save for one map) which may have served some purpose when they were made, but now are completely pointless. As for bugs, I noticed a glaring HOM in the fifth (or possibly sixth) map. Skip it. --1/5

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Guest

Unknown date

  
Not ok.

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Guest

Unknown date

  
worse tan wow wad

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Guest

Unknown date

  
^Agreed, especially considering wow.wad was made 5 years later.

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Guest

Unknown date

  
not sure what i just played ...

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Guest

Unknown date

  
It's a bunch of maps to study with DEU (or any editor really). But it's missing the actual tutorial part, so not very useful overall. The DEU 5.21 package (id=251) has a much better one, and also includes a playable episode. *

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Unknown date

  
Interesting for historical purposes. It served its use in 1994 to help DEU beginners learn some basics. Its no longer needed today obviously, but I don't think that is a reason to bash it.

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  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
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