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Death Ring

   (1 review)
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About This File

2 Player/more WAD. Designed for intense play. I did my best to eliminate lurker positions (that means you DARKFOX :) I tried to keep the textures non-obtrusive, they are a bit bland. But thats better than glaringly bad. I had to do some manual alignment which really sucks as it won't be noticed by most :( If you can get the Plasma without being shot to bits, then you are either VERY good, or playing someone VERY clueless! (on hard and easy) Whoops! I forgot to put in an exit! Play it untill one of you dies in real life, or use the -timer option. Please give me feedback on this level. Especially if you made changes that you feel enhanced it. All messages will be answered, if I want ;) My first level, it can only get better...


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Doomkid

Unknown date

  
Another version of this map is on the archive, almost identical to this one. It's fun though.

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  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
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