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GHOSTOWN.WAD

   (7 reviews)
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About This File

Based on a wad i did a year ago for Doom1. Ghostown is three open levels based on the theme of small towns, you can go anywhere you like, picking up the keys you need to advance to the next level. My design goal was a wad that challenged on a strategic level, one that could be replayed and enjoyed again & again, and still have the potential to surprise (and shock). I encourage you to first take a Tour through Ghostown, to learn the layout and suss out the powerups. Because this wad relies on the semi-random teleporting in of monsters, each time you play the game will be different.


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lupinx-Kassman

  
3 small town maps. Texture-wise they aren't pretty in the least, but they are otherwise decent sandboxy maps. Charming.

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Unknown date

  
Three maps dated October 1995. Map01 is a kind of wild west town, ugly as sin (the textures are just random) but fun to play, with 110 baddies in a non-linear pseudo-stealth-a-tho n. The monsters gradually teleport in, so you can never relax, and there are lots of hitscanners. Map02 is more of the same; Map03 is more of more of the same, although more cramped and a bit more frustrating. The maps are like a kind of urban warfare mod for Doom; fun but ugly.

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Unknown date

  
I've always loved this map. Easily one of the most played amongst me and my friends. For an interesting coop experience. Dump in a whole lot of imps, and former humans and perhaps a few other smaller enemies. There are probably better maps than this, but I don't care. I give it a five for sentimental value and overall enjoyment.

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Unknown date

  
I have never before played this wad, but I agree wholeheartedly with the previous review. Lots of vicious, bare-knuckles house-to-house combat in this one, and a refreshing reminder why I still love Doom regardless how many other games are out there with better graphics or whatever.

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Unknown date

  
OK, but nothing too special. Yay for Otago province though.

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Unknown date

  
3/5 As said before, looks ugly, plays well. The textures are almost random but the buildings are inventive and the author masked secret passages and mazes adding to the atmosphere. If you manage to get yourself into a position of stability, enjoy it while you mow down anything that steps into the city streets. I just wish more care had been brought to textures and detailing; it could have made this shine like nothing else.

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  • File Reviews

    • By stevenaaus · Posted
      Awesome Doom 2 chaos with a fresh look and weapons. Cheers The new weapons remind me of Q1 Malice. Loving the chainsaw replacement.
    • By Erick · Posted
      There's definitely some ideas put into use here, but the result is rather sloppy. You start off with three teleporters in the first room, so going in blindly, I couldn't tell if I had to take one teleporter first or if I can complete the level in any (almost) order. To sum it up, you have to go through these teleporters in a linear order to complete the level, otherwise you'll be greet you with locked doors that serve to remind you that you're going the wrong way. The level itself isn't overly confusing, but coming in the gauntlet room unprepared left a sour impression.   The majority of rooms are spacious and not very pleasing to look at. You'll see big open rooms with dirt and marble textures placed throughout, and aside of the pentagram room with Spectres and an Arch-Vile at the center, the map just boils down to big rooms and hallways you can run past through. With good use of powerups, you can get by most threats without an issue. There's some bits of carnage, but the overall gameplay feels plain.   A little heads up, but when playing on a ZDoom port, the teleporters at the start of each area will teleport you to a random destination. That is because their lines are zero-tagged teleport actions, meaning they will teleport you to any destination placed on a zero-tagged sector. This can make the level more confusing to complete as you may end up in an area you aren't supposed to be at. When playing in vanilla, these teleporters will always teleport you to the start of the level.
    • By Erick · Posted
      Decent 1994 WAD with some alright use of textures and nice swarm of monsters when you hit all the switches at the center part of the level. It's pretty standard as far as gameplay goes, it has a few optional areas you can go to but otherwise, it's short and linear. Compared to many other levels around the time, this isn't too bad.
    • By MuratMikal · Posted
      There're some obnoxious counter intuitive puzzles along the way but that aside it's a fair megawad. The maps are well made and the overall difficult is in the right spot for me.
    • By Player Lin · Posted
      Unless the author intended made this map looks like his(?)/someone's nightmare then I think it's fine to use Nazis-themes textures and monsters but I'm not sure...firstmap? Okay...     I feel the final battle just boring because you can just using BFG9000 to clear the whole room without any problems(unless you wasted all of your cell ammo)...even the custom monster can't hold it.   Texturing just not good but I think it can be improved, I would like see more if the author still making DooM levels...2/5
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