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GHOSTOWN.WAD

   (7 reviews)
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About This File

Based on a wad i did a year ago for Doom1. Ghostown is three open levels based on the theme of small towns, you can go anywhere you like, picking up the keys you need to advance to the next level. My design goal was a wad that challenged on a strategic level, one that could be replayed and enjoyed again & again, and still have the potential to surprise (and shock). I encourage you to first take a Tour through Ghostown, to learn the layout and suss out the powerups. Because this wad relies on the semi-random teleporting in of monsters, each time you play the game will be different.


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lupinx-Kassman

  
3 small town maps. Texture-wise they aren't pretty in the least, but they are otherwise decent sandboxy maps. Charming.

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Unknown date

  
Three maps dated October 1995. Map01 is a kind of wild west town, ugly as sin (the textures are just random) but fun to play, with 110 baddies in a non-linear pseudo-stealth-a-tho n. The monsters gradually teleport in, so you can never relax, and there are lots of hitscanners. Map02 is more of the same; Map03 is more of more of the same, although more cramped and a bit more frustrating. The maps are like a kind of urban warfare mod for Doom; fun but ugly.

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Unknown date

  
I've always loved this map. Easily one of the most played amongst me and my friends. For an interesting coop experience. Dump in a whole lot of imps, and former humans and perhaps a few other smaller enemies. There are probably better maps than this, but I don't care. I give it a five for sentimental value and overall enjoyment.

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Unknown date

  
I have never before played this wad, but I agree wholeheartedly with the previous review. Lots of vicious, bare-knuckles house-to-house combat in this one, and a refreshing reminder why I still love Doom regardless how many other games are out there with better graphics or whatever.

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Unknown date

  
OK, but nothing too special. Yay for Otago province though.

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Unknown date

  
3/5 As said before, looks ugly, plays well. The textures are almost random but the buildings are inventive and the author masked secret passages and mazes adding to the atmosphere. If you manage to get yourself into a position of stability, enjoy it while you mow down anything that steps into the city streets. I just wish more care had been brought to textures and detailing; it could have made this shine like nothing else.

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
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