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GHOSTOWN.WAD

   (8 reviews)
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About This File

Based on a wad i did a year ago for Doom1. Ghostown is three open levels based on the theme of small towns, you can go anywhere you like, picking up the keys you need to advance to the next level. My design goal was a wad that challenged on a strategic level, one that could be replayed and enjoyed again & again, and still have the potential to surprise (and shock). I encourage you to first take a Tour through Ghostown, to learn the layout and suss out the powerups. Because this wad relies on the semi-random teleporting in of monsters, each time you play the game will be different.


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doomsucksass

  

Avant-garde

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lupinx-Kassman

  
3 small town maps. Texture-wise they aren't pretty in the least, but they are otherwise decent sandboxy maps. Charming.

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Guest

Unknown date

  
Three maps dated October 1995. Map01 is a kind of wild west town, ugly as sin (the textures are just random) but fun to play, with 110 baddies in a non-linear pseudo-stealth-a-tho n. The monsters gradually teleport in, so you can never relax, and there are lots of hitscanners. Map02 is more of the same; Map03 is more of more of the same, although more cramped and a bit more frustrating. The maps are like a kind of urban warfare mod for Doom; fun but ugly.

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Unknown date

  
I've always loved this map. Easily one of the most played amongst me and my friends. For an interesting coop experience. Dump in a whole lot of imps, and former humans and perhaps a few other smaller enemies. There are probably better maps than this, but I don't care. I give it a five for sentimental value and overall enjoyment.

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Unknown date

  
I have never before played this wad, but I agree wholeheartedly with the previous review. Lots of vicious, bare-knuckles house-to-house combat in this one, and a refreshing reminder why I still love Doom regardless how many other games are out there with better graphics or whatever.

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Guest

Unknown date

  
OK, but nothing too special. Yay for Otago province though.

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Guest

Unknown date

  
3/5 As said before, looks ugly, plays well. The textures are almost random but the buildings are inventive and the author masked secret passages and mazes adding to the atmosphere. If you manage to get yourself into a position of stability, enjoy it while you mow down anything that steps into the city streets. I just wish more care had been brought to textures and detailing; it could have made this shine like nothing else.

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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