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Path of a Fallen Angel

   (9 reviews)
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About This File

After the fall of the big bad-asses in Doom and Doom2, you make your way back home and pitch in a hand in rebuilding Earth. After years of hard work, Earth has had a rebirth in technology that was so necessary for the recovery. This new technology also spilled over into the armed forces, especially the Marines who are, after your escapades, at the head of protecting Earth from any outside evil force. Mankind had just begun to enjoy a new peaceful life when a radio beam comes down to the UAC COT (Communications to Outer Territories dept.) from Saturn. Your were on call when the distress message came down, and it shot streams of horror down your spine as you heard the screams. It sounded so much like the call you got when you were stationed on Mars. You recalled a budy yelling in total terror, "There's something fraging evil coming through those gates!" Arrangements are made immediatly to transfer the remaining Marines down to Earth. When they arrive, they tell the grusome story of a new strain of pure evil coming through a sort of portal onto the surface of Saturn. Apparently as the technology of the Marines grew on Earth, somebody, or something was watching their every move, and copying their every weapon. The new P950 plasma gun has been stolen, the new phase 2 rockets and launcher have been stolen. They know of our technology, and have weilded it. Now it is up to you to use the new technology to bash this new evil. You grab your stuff and head out!


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Guest

Unknown date

  
Incredibly bad.

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Unknown date

  
Since the above reviews aren't very informative, I'll attempt a fair one myself: this is a run-of-the-mill 1995 megawad, with 7 levels. There's some forgettable new music, new graphics (sprite recolorings) and cheesy replacement sounds that sound out of place and become annyoing after a while, as usual. The levels themselves have pretty simple layouts. Some of them have interesting large outdoors areas, but it's mostly a copy and paste. 2/5 -Maes

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Unknown date

  
I freakin' love these maps. 5'd.

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Unknown date

  
Mixed bag of maps, some great and some so-so. MAP02 is a slightly modified version of Fava Beans E1M2, but the TXT file doesn't mention that. Hopefully the others are more original (didn't recognize any of them). Worth playing at least once if you like old school Doom.

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Unknown date

  
It does appear that the author took some decent maps by other guys (not caring if permission had been granted or not) and added some rotten sound effects and graphics (an uninspired mapping) of his own. Boo, hiss. 0/5

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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