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Rest In Pieces

   (5 reviews)
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About This File

My first WAD, its very large. All the guns are visiable. Designed primpary for Cooperative playing, especially with all the 'loads' of combat areas. Please send any/all comments to the address above, they will be forwarded to me.


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StupidBunny

  
A large map from the olden days. Ugly texturing, barren design, fullbright almost everywhere you go, locked/vital doors with no associated visual cues, nonsensical layout, tedious gameplay...it sucks.

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Unknown date

  
This is E2M1. It is from June 1994. It's dismal tedious nonsense. There are lots of monsters for a 1994 level (400+), spread about some large empty rooms, but it's more fun dodging past them than fighting them. And that's not right. Lots of unmarked non-secret wall-textured doors, and it's easy to get stuck at one point (if you use a secret teleport without first getting the blue key). Has two red skull keys, for some reason.

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Guest

Unknown date

  
pretty old

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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