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Animatronia vs Deathtrack 1-4

   (2 reviews)
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I have created 4 new levels for Doom 2 for my first time, but I put a LOT of time into it. I started simple and just really had some fun. I added to it a WHOLE new theme. Now you're a cheetah from a different planet instead of the marine (who the "deathtrk.txt" explains died in the explosion). I also added new sounds, like new weapon sounds, a few new misc. sounds, and even made it fit the character by growls, snarls, etc... when you're hit, fall, die, or power up with something. I went all out. I even added new graphics on the menu to fit the theme, and changed the bar at the bottom of the screen, again...all to fit the theme. For a first time, I think you will like it...so have fun, and just start the new game. Read the 'deathtrk.txt' first though...it gives the plot...and it makes it much more enjoyable to know about it.


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Unknown date

  
For a moment there I thought of Cheetara, of the Thundercats, and I smiled. Apparently there's a Thundercats film in development, due for 2010. Still, the level. It has some cat-themed graphics, which are terrible, and some new sounds. The shotgun sounds like a stapler. Map01 is a twisty Wolfenstein maze, with right-angled passages, all alike. No height variations, unform lighting. Map02 likewise. Map03 has a lift. Map04 is the same but with a slimy floor.

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Unknown date

  
I like. :]

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  • File Reviews

    • By MajorRawne · Posted
      The map author left the words "how not" out of his description, I'll let you figure out where.
    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
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