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Animatronia vs Deathtrack 1-4

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About This File

I have created 4 new levels for Doom 2 for my first time, but I put a LOT of time into it. I started simple and just really had some fun. I added to it a WHOLE new theme. Now you're a cheetah from a different planet instead of the marine (who the "deathtrk.txt" explains died in the explosion). I also added new sounds, like new weapon sounds, a few new misc. sounds, and even made it fit the character by growls, snarls, etc... when you're hit, fall, die, or power up with something. I went all out. I even added new graphics on the menu to fit the theme, and changed the bar at the bottom of the screen, again...all to fit the theme. For a first time, I think you will like it...so have fun, and just start the new game. Read the 'deathtrk.txt' first though...it gives the plot...and it makes it much more enjoyable to know about it.

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Unknown date

For a moment there I thought of Cheetara, of the Thundercats, and I smiled. Apparently there's a Thundercats film in development, due for 2010. Still, the level. It has some cat-themed graphics, which are terrible, and some new sounds. The shotgun sounds like a stapler. Map01 is a twisty Wolfenstein maze, with right-angled passages, all alike. No height variations, unform lighting. Map02 likewise. Map03 has a lift. Map04 is the same but with a slimy floor.

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I like. :]

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  • File Reviews

    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
    • By Budoka · Posted
      A few really good maps supported by a bunch of alright ones. Visuals are mostly Plutonia-inspired, with the occasional veering into Shores of Hell type mish-mash architecture. Difficulty is about on par with DOOM2.wad I think. Overall, a rather pedestrian affair, although the standout maps are certainly worth the time.
    • By dylux · Posted
      BACK TO SATURN X E1: GET OUT OF MY STATIONS REVIEW:   The Good:   - Stunning visuals   - Great monster placement   - Lots of (clever) secrets and they are rewarding   - Enough ammo to keep you going   - The names of the Maps LOL!   - Loads of fun   - Awesome music!   The Bad:   - Not long enough. LOL! I loved it so much, I didn't want it to end!   In Short: I've actually played this fantastic WAD at least 6 or 7 times. Why? This is my second favorite WAD of all time, only bested by its successor, BTSX Episode 2: Fountain of Sparks. I remember the very first time I played it a couple of years ago like it was yesterday. How many times can you say that (in a good way) about a game?   I remember being completely blown away by the architectural designs at the time. I even remember giggling as I sunk in the ocean on the final Map, only to read something like "To Be Continued..." and thinking, "Awww....it's over." But I admit that, like everyone else, I had loads of fun with this.    There is lack of a "customary" final boss (I wasn't certain if this was a "Good" or "Bad" element of the game, hence why it's in neither category above - it really will depend on the player so I kept it neutral). But don't let that deter you! The final "stage" in the last (playable) Map is as memorable as it is wicked, and it'll keep you on your toes just like any other customary boss!   Play this WAD if it's the only WAD you ever play. Definite replay value.   Well deserved Cacoward. Thanks, Team, for making it!   5 out of 5 stars with me.  ~ dylux