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Animatronia vs Deathtrack 1-4

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About This File

I have created 4 new levels for Doom 2 for my first time, but I put a LOT of time into it. I started simple and just really had some fun. I added to it a WHOLE new theme. Now you're a cheetah from a different planet instead of the marine (who the "deathtrk.txt" explains died in the explosion). I also added new sounds, like new weapon sounds, a few new misc. sounds, and even made it fit the character by growls, snarls, etc... when you're hit, fall, die, or power up with something. I went all out. I even added new graphics on the menu to fit the theme, and changed the bar at the bottom of the screen, again...all to fit the theme. For a first time, I think you will like it...so have fun, and just start the new game. Read the 'deathtrk.txt' first though...it gives the plot...and it makes it much more enjoyable to know about it.

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Unknown date

For a moment there I thought of Cheetara, of the Thundercats, and I smiled. Apparently there's a Thundercats film in development, due for 2010. Still, the level. It has some cat-themed graphics, which are terrible, and some new sounds. The shotgun sounds like a stapler. Map01 is a twisty Wolfenstein maze, with right-angled passages, all alike. No height variations, unform lighting. Map02 likewise. Map03 has a lift. Map04 is the same but with a slimy floor.

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Unknown date

I like. :]

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  • File Reviews

    • By tempdecal.wad · Posted
      It's bad because it's hard.
    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.