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Preview To A Kill

   (6 reviews)
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About This File

Basically, this is a short, but entertaining, wad to replace E1M1. It's a preview for an episode that I will post soon. I've named it Preview To A Kill because it had the certain tackiness that is not present in DOOM. It's a fun level, IHMO. No bugs, for single, co-op, deathmatch. Has skill settings. Used DEU 5.21, BSP 1.1. I can't. Speak in complete. Sentences anymore. Anyways, try out the level; it's worth the download.

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Unknown date

There's literally nothing here. A few small crampoed maze things that aren't confusing at all. 27 monsters. ZZZZZZZZZZ

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Unknown date

I decided not to use this wad.

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Unknown date

Designed by Scott Adams, but not *the* Scott Adams of GO STAIRS and LIGHT LAMP fame. It consists of an elevator that leads to a small maze, which leads to another small maze. There is a secret area that gives you three (3) armour helmets, and a second secret area that has no armour helmets at all. About two dozen weak monsters. Gets a star for reminding me of Scott Adams; minus several million for naffness.

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  • File Reviews

    • By Spectre01 · Posted
      Impressive visuals and scale for its time. Epic memes are thankfully limited to secret areas. map04/final quarter stretch is extremely cheeseable compared to the rest. Plenty of time spent cleaning up turret enemies. 3/5
    • By SilverMiner · Posted
      So rarely I see cool things...
    • By Walter confetti · Posted
      Is pretty funny killing hordes of cyberdemons with a toy spoon... Try It!  
    • By kmxexii · Posted
      Do not play this in ZDoom-family ports. An incompatibility with Boom breaks progression in MAP01. There is a cool effect where a tech column barrier blocking the way to the red key basement is "disappeared" by what I believe is a short-lived scrolling floor effect; this should happen after handling the Hell knight teleporter chamber in the northeastern wing that comes off the main yard. I verified the correct behavior in Eternity after banging my head on the wall for at least a half hour if not longer; this is probably the source of the frustration felt in the comment dated 3/27/07 and the anonymous comment where the player knows where the red key is but can't access it.
    • By Bryan T · Posted
      This was fun.  Map19 was the highlight.  Map02 sucked balls.