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Legend of Zelda Dungeon #1

   (6 reviews)
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About This File

This level is based on the layout and design of the first dungeon of the old Nintendo game "The Legend of Zelda". I don't know why I thought of doing it, but once I thought of it, I immediately set out to make a level from it. It is a pretty accurate import of the original level, items are in the same places, all the enemies are there, etc. Even the Triforce piece is present.


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Being a fan of the original Zelda, I gotta say this is pretty entertaining with Brutal DooM. I wish the rooms themselves were bigger, it feels a bit claustrophobic. Or maybe Link's really a midget. Gonna give it a 3.5 becauseusing BD's assault rifle instead of the pistol amped up the fun for me. Would be a four if there had actually been some Zelda 1 dungeon music playing. Seriously, what the fuck.

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the music is "all that she wants" by ace of bace

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hEY he used dmapedit!!!

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This was an interesting idea and amusing for people who remember the original Zelda game on the NES. However, the rooms were identical and very small. If the level had bigger rooms with more environmental feelings to them, had a larger map, and offered more weapons and puzzles, it would have been more interesting. Currently, it's hard to move through the cramped rooms and using the pistol for most of the level isn't a lot of fun. Other than that, it's a novelty WAD of sorts. --Zell_1388

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The hardest place was when i needed to fight with lost souls. The "boss" - one mancubus near the end was relatively easy, It's not as hard as it looks like to evade its fireballs. Exit was quite original. I Didn't like texture and architecture. As I found there are 1 medikit and few things to pick up. I didn't like this wad very much. I give it 2/5

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  • File Reviews

    • By tempdecal.wad · Posted
      It's bad because it's hard.
    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
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