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Legend of Zelda Dungeon #1

   (6 reviews)
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About This File

This level is based on the layout and design of the first dungeon of the old Nintendo game "The Legend of Zelda". I don't know why I thought of doing it, but once I thought of it, I immediately set out to make a level from it. It is a pretty accurate import of the original level, items are in the same places, all the enemies are there, etc. Even the Triforce piece is present.


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Being a fan of the original Zelda, I gotta say this is pretty entertaining with Brutal DooM. I wish the rooms themselves were bigger, it feels a bit claustrophobic. Or maybe Link's really a midget. Gonna give it a 3.5 becauseusing BD's assault rifle instead of the pistol amped up the fun for me. Would be a four if there had actually been some Zelda 1 dungeon music playing. Seriously, what the fuck.

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the music is "all that she wants" by ace of bace

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hEY he used dmapedit!!!

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This was an interesting idea and amusing for people who remember the original Zelda game on the NES. However, the rooms were identical and very small. If the level had bigger rooms with more environmental feelings to them, had a larger map, and offered more weapons and puzzles, it would have been more interesting. Currently, it's hard to move through the cramped rooms and using the pistol for most of the level isn't a lot of fun. Other than that, it's a novelty WAD of sorts. --Zell_1388

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The hardest place was when i needed to fight with lost souls. The "boss" - one mancubus near the end was relatively easy, It's not as hard as it looks like to evade its fireballs. Exit was quite original. I Didn't like texture and architecture. As I found there are 1 medikit and few things to pick up. I didn't like this wad very much. I give it 2/5

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  • File Reviews

    • By Roofi · Posted
      A sexy slaughtermap dedicated to a sexy girl. Nina Dobrev 2 figures among my favourite slaughtermaps despite Nina Dobrev 1 was annoying to play.   This map has a lot of memorable parts :   - The very brutal start where you have to protect yourself from chaingunners by hiding behind a mancubus - The big castle courtyard where a very brutal fight happens. - The cute tree near the end surrounded by very viciously hidden arch-viles.   A more detailed review here (in french) : http://doomfrance.forumactif.com/t3832p25-boom-eternal-slumber-party   My demo on UV :DEMO  
    • By Roofi · Posted
      I agree , it's one of the Didy's best releases. Axiom has very striking and detailed visuals for a 2008 map. I especially loved this map for it's quite obscure but excentric progression (I love 3D bridges)   Here is my french detailed review : http://doomfrance.forumactif.com/t4690-review-maps-de-didy#141943 (Use google translate)   Here is my FDA max-demo :   DEMO
    • By Bobber the Wise · Posted
      Starts off mildly amusing in an inane way. The rapid plunge into stupidity leaves one awestruck, providing an indelible mark of wonder on the player.    Pros: Map 21 is aptly named.   Cons: everything
    • By Hypпotiк · Posted
      Awesome stuff, The description gave way to more imagination while playing the wad, love it. Textures looked beautiful. It presents quite a challenge for the weary heretic.
    • By Scotty · Posted
      A challenging but well thought out and balanced map. Skill is rewarded and mistakes punished.
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