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Kalrac's House

   (6 reviews)
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It is, as the title states, Kalrac's house. The item placement is crappy because I did not design it around that it was designed for the house part, and nothing else. The glass doors are neat (You'll know them when you see them.)


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Zahid

  
its rather poor for late 95...you can run the exit door in some seconds without trouble...no secrets but a hidden bfg is there,some doors missing textures and many stuck monsters..can be played once

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Unknown date

  
I gonna check it out, but 0 as a probably, 99.9%

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Unknown date

  
"The item placement is crappy because I did not design it around that it was designed for the house part, and nothing else" says the readme, neatly encapsulating all that was wrong with the long-dead "level based on a person's house" genre. This has blatant, multiple Doom bathroom syndrome. You can just run to the exit, and the house doesn't even have multiple storeys. It is small and shabby. Like Ken Shabby from Monty Python.

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Unknown date

  
I give it 3, I mean despite it's time its not HORRIBLE. I mean its an interesting looking house but the errors and item placement and insane difficulty make it hard to play. IDDQD it and watch the nice scrolling TV lol

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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