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Kalrac's House

   (6 reviews)
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It is, as the title states, Kalrac's house. The item placement is crappy because I did not design it around that it was designed for the house part, and nothing else. The glass doors are neat (You'll know them when you see them.)


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Zahid

  
its rather poor for late 95...you can run the exit door in some seconds without trouble...no secrets but a hidden bfg is there,some doors missing textures and many stuck monsters..can be played once

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Unknown date

  
I gonna check it out, but 0 as a probably, 99.9%

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Unknown date

  
"The item placement is crappy because I did not design it around that it was designed for the house part, and nothing else" says the readme, neatly encapsulating all that was wrong with the long-dead "level based on a person's house" genre. This has blatant, multiple Doom bathroom syndrome. You can just run to the exit, and the house doesn't even have multiple storeys. It is small and shabby. Like Ken Shabby from Monty Python.

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Unknown date

  
I give it 3, I mean despite it's time its not HORRIBLE. I mean its an interesting looking house but the errors and item placement and insane difficulty make it hard to play. IDDQD it and watch the nice scrolling TV lol

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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