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   (3 reviews)
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About This File

This is the third level I've dreamed up (Get BDS1.exe (DOOM) and BDS2.exe (DOOM2) if you haven't already!). This is my first level totally conceived within the DOOM2 environment... hope you enjoy it!

This is not as large a level as my first two, but it is very challenging. The "floorplan" is basically a symetric four quadrant design, and as such - easy to get disoriented in. The center (which is where you begin in both single player and multi-player) is a large room divided into 4 areas by an elevated "cross" that is actually a lift. Each of the four center sections open into rooms which contain goodies - at a price. Further exploration of the area will find access to keys and surprises !

If you find yourself in the yellow key area, you will HAVE to face the Cyberdemon (my personal favorite) before escaping with the yellow key (the exception being on lower difficulty levels). The yellow key door (off the center room lift) is tricky - beware...you can get in, BUT NOT OUT without the yellow key ! This is where you'll find the BFG and plasma rifle... You CAN exit the level without going into the "yellow key area", but, I hope there are no cowardly marines in this outfit !!

My advice is to get the blue key first, because if you get to the "wooden room" and successfully make the "jumps" to get to the blue key door, and DON'T have the blue key - you're screwed. This, however, makes for interesting multiplayer play... One trick for successfully navigating the wooden room - make your way to the two overlook doorways, and time a couple of rockets so that you get the Revenant and Baron shooting at each other. It will save you ammo and is an interesting vantage point for them duking it out! (Check out the demo...)

There ARE some secret areas. One, I call the cave - is pretty big, and you can get the chainsaw as well as dead there. Try to find it - I hint at it in the demo. If you like to go for 100% secrets, try to find the "hidden Revenant". If you do, he'll surprise YOU !

I had deathmatch in mind with this level. Use the lifts and transporters to set up ambushes. Deathmatch 2.0 will insure plenty of ammo, etc. (I recommend the "No Monsters" flag from either the command line or Death Manager shell - much better for Deathmatch, and it runs faster...)

I'll not say anymore - now hop to it! ...and save your game often... (The save game bug I got a couple of complaints from in my previous BDS2 - "The Phantom" level is not present in this level).

As with The Kicker and The Phantom, my best advice is to KEEP MOVING!

* To play "FourPlay":

With the BDS3.wad file in the DOOM2 directory type:

doom2 -file bds3.wad

Choose a difficulty setting of your choice.

If you would like a "tour", please help yourself to the demo I've included. I'll show you SOME of the secrets... To run the demo, with BDS3.wad AND BDS3DEMO.lmp in your DOOM2 directory type:

doom2 -file bds3.wad -playdemo bds3demo

(This demo was created using DOOM2, version 1.9 - it will not play when running a previous version)

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Unknown date

This is a level by a man called Barry D. Sebastian. It was released a year before Belle & Sebastian released their debut album; spooky. Judging by Google, Mr Sebastian contracted squamous cell cancer of the neck in 1997, but as of 2008 he seems to have recovered, cross fingers. The level itself is a decent but uninteresting early map, with a repetitive design. You can get stuck in a couple of places. Good luck to the author though.

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Kinda boring.

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  • File Reviews

    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
    • By Summer Deep · Posted
      Played on UV, continuous, GLBoom+   This is a very absorbing and well put together Episode 2 replacement. The difficulty is cranked up incrementally throughout, and towards the end becomes seriously challenging, though always fair. Map 7 is particularly memorable, with its 500 monsters and a big surprise in the blue key room, as is the hellish descending escalator in Map 9. The final level is absolute mayhem, with 9 Cyberdemons and a supporting cast of 300+ sidekicks, but with a properly worked out strategy it's beatable: you need to make good use of infighting, plus it helps to be on the lookout for a secret area that isn't all that secret....   Not sure that any game ever merits an absolute 5 star rating, which implies that no improvement is possible, but this is certainly approaching 95/100 territory.   Definitely looking forward to checking out ConC.E.R.Ned by the same author.
    • By tempdecal.wad · Posted
      Um lol the TITLEPIC, also this wad lets you shoot crates to lower them and get ammo, and I like how the Minecarts puzzle was recreated using only Pain Elementals, however I have to say this isn't really well done, the puzzles are weird and you're expected to hug, shoot and press walls and some weird "Dormant" monsters, I applaud the effort that went into recreating the layout of the level, could use some 3D Floors and some Slopes though, but the visuals aren't all that great and the puzzles are somewhat different so if you haven't played the original level this will confuse you even more than their Decay counterparts, partly due to lack of hints and the weird and confusing visuals (I keep using the word confusing but there's really no better way to describe it).   1 star for the layout Faithfulness (barely), 1 star for naked Rosenberg.
    • By BaraKornel · Posted
      Fun map, with some decent design. I don't get the last teleport though, where the player can use the teleport to teleport to exactly the same place.