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Potters Field #1

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About This File

A small, tight, well-designed, aesthetically-pleasing, furious-paced DeathMatch level for DoomII. This level was NOT just slapped together. A lot of time, thought, and testing has gone into it, so I hope you enjoy it.

I originally intended to support Solo, Co-Op, and DM with this level, but the replies from my beta-testers were always, "why support Solo and Co-Op? This level rocks as-is!" So, DM it is...

Both Original(-deathmatch) and revised (-altdeath) rules are supported, although it's much more fun under Original rules.

Difficulty settings allow for different combinations of weapons as follows:

"I'm Too Young To Die" & "Hey, Not Too Rough" --------------------------------------------- 2 Chainsaws 4 Shotguns 3 Chainguns 1 Super Shotgun 1 Rocket Launcher 1 Berserk Pack

"Hurt Me Plenty" ---------------- 5 Shotguns 2 Chainguns 2 Super Shotguns 2 Rocket Launchers 1 Plasma Rifle

"Ultra-Violence" & "Nightmare" ------------------------------ 1 Shotgun 4 Chainguns 2 Super Shotguns 2 Rocket Launchers 2 Plasma Rifles 1 BFG 9000

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...