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e2m1ed.zip

   (12 reviews)
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About This File

This is a totally new level made using deu5bet4 program. It's not a hack of an existing level, it's NEW.


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Guest

Unknown date

  
Good ol' memories 5 fucking stars!

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Guest

Unknown date

  
This is E2M1. It's a very old level, dated March 1994. It feels more like a feasibility study than a playable map - the earlier "Stones", which is id=14, is much more elaborate, and entertaining to play. Nonetheless it's interesting to see some cliches emerge. This level has one of those elevator hubs that were popular at the time. There's a secret room, a trap, 18 mostly weak monsters. No real gameplay, and it's really of historical interest only.

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cs99cjb

Unknown date

  
Completed in 1m 30s without getting a scratch on me. It's dull and ugly. Also the lift is very slow and tedious to wait for.

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Guest

Unknown date

  
While this at least doesn't contain bugs that make your eyes bleed, it's still a very poorly done map. It consists only of some small corridors with STARTAN textures, laid out around a central STARTAN room with a moving floor. --1/5

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Guest

Unknown date

  
one of the fist doom wads, five stars

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Guest

Unknown date

  
Actually, going by file timestamps, this level (dated March 23) is older than STONES by three days. Of course, gameplay- and design-wise there's no comparison between the two. 2/5 -N_A

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Guest

Unknown date

  
Although the map sucks, I guess it isn't the worst thing I've ever seen. Still, don't bother with this one - you won't be missing much.

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Guest

Unknown date

  
You do realize this was made in the genesis of doom editing right? This is more of a tech demo rather than an engaging gameplay-intense level.

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  • File Reviews

    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
    • By CountArchvile · Posted
      Terry you've done it again, thank you for blessing us with your very challenging and fun WADs
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