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SLUGFEST.WAD

   (13 reviews)
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About This File

10 levels for DOOMII! These are high quality levels, not just a bunch of boxy rooms with mismatched and unaligned textures. The levels include new sounds, new graphics, and all - new music! The final level puts you up against the most hideous monster you've ever seen: a hundred foot high picture of my face! For more info on what you'll find before you play, check out the "additional notes" section at the end of this text file. Enjoy! :


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Guest

Unknown date

  
realy cool levels

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Unknown date

  
Wow, suprisingly good. Design is very E1-ish (I noticed small chunks of original e1 maps, but it's not plagiarism, rather inspiration) with the exception of map9, which looks a bit like Pearson's nullspace.Maps are quick and not too hard, ammo and health is supplied in such large doses, that even packs of chainguys don't annoy you too much. Good design, flow and playability, splendid stuff. Play it now - it's good -- Brun Ohn

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Unknown date

  
A pretty good small vanilla mapset from late 95. 4/5

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Unknown date

  
This is one of the most entertaining WADS I have ever played. It provides enough ammo for you to execute some pretty powerful massacres but is also challenging enough so you have to keep your senses sharp. This unique WAD has a bizarre and clever two level ending as well. 5/5.

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Unknown date

  
A fun little set of 1995 maps. Not legendary, but still great compared to the other stuff from that time. 4/5

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Unknown date

  
Also named (by error?) Shams Young, he is also the author, after Slug Fest (oct 24, 1995) of: Torment (Nov 22, 1995) * Doom City (Dec 09, 1995) * Phobos - Relive The Nightmare (Feb. 10, 1996). All are of the same excellent quality. Shamus, you belongs to the legend of Doom!!! 4/5 is my note, but I give 5/5 for its old popularity - Jive

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Unknown date

  
One of the best early Doom2 wads, the levels are
atmospheric and flow together extremely well. You
should probably check out the author's (Shamus
Young) other levels as well.

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Unknown date

  
I agree with the previous vote, for 95' these maps are pretty good. The architecture is original, it's not squary, only lacks a little bit of details for nowadays standards. The gameplay is always very good and fun. Try it in coop with a mate !

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Unknown date

  
A nice, little "kill-'em-all" episode from 1995 that provides a decent challenge on UV. It's a bit linear and underdetailed, but never boxy. The only bad part is that the last two levels suck. 4/5

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Unknown date

  
hey me name is Kevin Roels alsoo !!!!! stop using me name

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Unknown date

  
Pretty sweet.

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Unknown date

  
First eight levels are quite good, clean designs that look good without overloading details, modern or tech styles, smallish and fun. The ninth map is an annoying void-tomb sort of thing that was rather tedious and weird, it felt like the worst aspects of "The Chasm". Experimental, I suppose, and possibly historic, seeing as this was before Quake and the emergence of the void genre there. The tenth level is a lame Icon-of-Sin alike with a cyberdemon behind the author's grinning mug shot.

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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