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SLUGFEST.WAD

   (13 reviews)
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About This File

10 levels for DOOMII! These are high quality levels, not just a bunch of boxy rooms with mismatched and unaligned textures. The levels include new sounds, new graphics, and all - new music! The final level puts you up against the most hideous monster you've ever seen: a hundred foot high picture of my face! For more info on what you'll find before you play, check out the "additional notes" section at the end of this text file. Enjoy! :


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Guest

Unknown date

  
realy cool levels

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Guest

Unknown date

  
Wow, suprisingly good. Design is very E1-ish (I noticed small chunks of original e1 maps, but it's not plagiarism, rather inspiration) with the exception of map9, which looks a bit like Pearson's nullspace.Maps are quick and not too hard, ammo and health is supplied in such large doses, that even packs of chainguys don't annoy you too much. Good design, flow and playability, splendid stuff. Play it now - it's good -- Brun Ohn

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Guest

Unknown date

  
A pretty good small vanilla mapset from late 95. 4/5

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Unknown date

  
This is one of the most entertaining WADS I have ever played. It provides enough ammo for you to execute some pretty powerful massacres but is also challenging enough so you have to keep your senses sharp. This unique WAD has a bizarre and clever two level ending as well. 5/5.

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Unknown date

  
A fun little set of 1995 maps. Not legendary, but still great compared to the other stuff from that time. 4/5

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Unknown date

  
Also named (by error?) Shams Young, he is also the author, after Slug Fest (oct 24, 1995) of: Torment (Nov 22, 1995) * Doom City (Dec 09, 1995) * Phobos - Relive The Nightmare (Feb. 10, 1996). All are of the same excellent quality. Shamus, you belongs to the legend of Doom!!! 4/5 is my note, but I give 5/5 for its old popularity - Jive

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Unknown date

  
One of the best early Doom2 wads, the levels are
atmospheric and flow together extremely well. You
should probably check out the author's (Shamus
Young) other levels as well.

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Unknown date

  
I agree with the previous vote, for 95' these maps are pretty good. The architecture is original, it's not squary, only lacks a little bit of details for nowadays standards. The gameplay is always very good and fun. Try it in coop with a mate !

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Unknown date

  
A nice, little "kill-'em-all" episode from 1995 that provides a decent challenge on UV. It's a bit linear and underdetailed, but never boxy. The only bad part is that the last two levels suck. 4/5

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Unknown date

  
hey me name is Kevin Roels alsoo !!!!! stop using me name

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Unknown date

  
Pretty sweet.

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Unknown date

  
First eight levels are quite good, clean designs that look good without overloading details, modern or tech styles, smallish and fun. The ninth map is an annoying void-tomb sort of thing that was rather tedious and weird, it felt like the worst aspects of "The Chasm". Experimental, I suppose, and possibly historic, seeing as this was before Quake and the emergence of the void genre there. The tenth level is a lame Icon-of-Sin alike with a cyberdemon behind the author's grinning mug shot.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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