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SLUGFEST.WAD

   (15 reviews)
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About This File

10 levels for DOOMII! These are high quality levels, not just a bunch of boxy rooms with mismatched and unaligned textures. The levels include new sounds, new graphics, and all - new music! The final level puts you up against the most hideous monster you've ever seen: a hundred foot high picture of my face! For more info on what you'll find before you play, check out the "additional notes" section at the end of this text file. Enjoy! :


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roadworx

  

a small mapset consisting of 10 fun, short little maps that have you killing everything that moves and collecting keys to get to the exit. it's fairly easy by modern standards, but there's still some pretty nasty encounters (for me, at least). it looks pretty good for 1995, although that's to be expected considering that the author went on to make doom city later that same year

 

the only map i really didn't like was map09, which is mostly platforming on ledges in a void. it's a bit annoying, and the exit isn't entirely clear the first time around. other than that, there's no reason not to play this - it's pretty fun and takes at most an hour to play through.

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Argenteo

·

  

Fast deathmatch single player action, and in the end you blast the author-of-sin. Original music.

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Guest

Unknown date

  
realy cool levels

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Guest

Unknown date

  
Wow, suprisingly good. Design is very E1-ish (I noticed small chunks of original e1 maps, but it's not plagiarism, rather inspiration) with the exception of map9, which looks a bit like Pearson's nullspace.Maps are quick and not too hard, ammo and health is supplied in such large doses, that even packs of chainguys don't annoy you too much. Good design, flow and playability, splendid stuff. Play it now - it's good -- Brun Ohn

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Guest

Unknown date

  
A pretty good small vanilla mapset from late 95. 4/5

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Guest

Unknown date

  
This is one of the most entertaining WADS I have ever played. It provides enough ammo for you to execute some pretty powerful massacres but is also challenging enough so you have to keep your senses sharp. This unique WAD has a bizarre and clever two level ending as well. 5/5.

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Guest

Unknown date

  
A fun little set of 1995 maps. Not legendary, but still great compared to the other stuff from that time. 4/5

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Guest

Unknown date

  
Also named (by error?) Shams Young, he is also the author, after Slug Fest (oct 24, 1995) of: Torment (Nov 22, 1995) * Doom City (Dec 09, 1995) * Phobos - Relive The Nightmare (Feb. 10, 1996). All are of the same excellent quality. Shamus, you belongs to the legend of Doom!!! 4/5 is my note, but I give 5/5 for its old popularity - Jive

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Unknown date

  
One of the best early Doom2 wads, the levels are
atmospheric and flow together extremely well. You
should probably check out the author's (Shamus
Young) other levels as well.

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Guest

Unknown date

  
I agree with the previous vote, for 95' these maps are pretty good. The architecture is original, it's not squary, only lacks a little bit of details for nowadays standards. The gameplay is always very good and fun. Try it in coop with a mate !

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Unknown date

  
A nice, little "kill-'em-all" episode from 1995 that provides a decent challenge on UV. It's a bit linear and underdetailed, but never boxy. The only bad part is that the last two levels suck. 4/5

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Guest

Unknown date

  
hey me name is Kevin Roels alsoo !!!!! stop using me name

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Guest

Unknown date

  
Pretty sweet.

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Guest

Unknown date

  
First eight levels are quite good, clean designs that look good without overloading details, modern or tech styles, smallish and fun. The ninth map is an annoying void-tomb sort of thing that was rather tedious and weird, it felt like the worst aspects of "The Chasm". Experimental, I suppose, and possibly historic, seeing as this was before Quake and the emergence of the void genre there. The tenth level is a lame Icon-of-Sin alike with a cyberdemon behind the author's grinning mug shot.

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  • File Reviews

    • By Walter confetti · Posted
      Incredible that this map doesn't have a review yet! Anyway, this is one of the deathmatch efforts by piXel reX, didn't played it's other DM maps in other community projects but from what i've seen looks like is the perfect habitat of this mapper: a fast and really fun arena sets in the 3 different planes, the fighting is hectic and the new deh variations is pretty awesome! Very fun map!
    • By Walter confetti · Posted
      a small map a one of the easiest from this author, but still being a fun map to play. Lots of good etailing and fight building, lots of instant popping monsters as well like the author made me known of. Fun stuff, pretty entertaining.
    • By Walter confetti · Posted
      A medium sized map sets in a dark wooden / brick sewer, the usual tricks from the author are present (instant popping monsters, 3d floors) and the usual candy eye fest is here accompanying you in this journey. The only part that it's a low point from the previous maps i've played are that the map is a little grindy and there's not much light variation, for all the map you have the same light value expect for a room near the ending, but overall it's a ok map. Not the best from this author but still good looking.
    • By Walter confetti · Posted
      Another short romp, using the gothic texture pack, despite the small monster usage the level is pretty challenging due to a strategic usage of monsters and the usual instant raising monster closet trap, a signature of this mapper as i can see thought the wads i'm playing. Another pretty neat map, maybe a little much cramped for my tastes... But still a fun map.
    • By Robo_Cola · Posted
      A fun level to scare unsuspecting players, in a way it's like "The Scary Maze Game" of Doom mods.
      If jumpscares aren't your thing, you should probably look elsewhere. 
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