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GATEWAY TO HELL

   (1 review)
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I really don't what to call this thing except that it is a little bigger than most of the HEXEN wads I've seen so far, and it is got a lot of action for sure. I don't know how it works in deathmatch, but it LOOKS like a good deathmatch PWAD. Single player is pretty awesome and you pretty much have to fight for your life from the beginning. I couldn't make any teleports work, so they are there but nonfunctional, and also there is no way out of the level. If anybody figures out how to make those damn door things work, let me know. I tried and tried and it kept crashing. Oh yeah, this thing kind of is somewhat of a puzzle as far as aquiring weapons, so it should be pretty frantic finding all the pieces to becoming an all powerful godlike beast.


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Unknown date

  
It looks cool, but is pretty much incomplete. The portals don't take you anywhere so all you can do is collect a ton of items and weapons and kill everything. Would have made a decent hub map if the items were rebalanced.

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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