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TRIO DeathMatch for DooM II

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About This File

TRIO - an ultimate DooM II DM experience! The game begins at a medium pace with "Fragging", where hunting down your enemy is THE key to success. All weapons are present, but the bigger guns are harder to find! The DeathMatch then proceeds to a frantic pace with "Gnash", a small WAD pumped with adrenalin. Success is based on skill and anticipation. The BFG is present, but getting it leaves you vulnerable... The pace lessens just a little for the final level, "Peace" - a true classic! This total test of strategy is a mind game, where the aim is to control the match using rockets AND access to the MegaSphere! There are many dark places to hide, so you can ambush the enemy. Force your opponent to take desperate measures with a systematic massacre, and watch your frag count jump!

These WADs provide a good cross-section of DooM II DeathMatch levels. It provides hours of FRENZIED, FRAGGING FUN! (I guess that's a bit of a clich‚ in the DooM world now...)


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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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