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TRIO DeathMatch for DooM II

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About This File

TRIO - an ultimate DooM II DM experience! The game begins at a medium pace with "Fragging", where hunting down your enemy is THE key to success. All weapons are present, but the bigger guns are harder to find! The DeathMatch then proceeds to a frantic pace with "Gnash", a small WAD pumped with adrenalin. Success is based on skill and anticipation. The BFG is present, but getting it leaves you vulnerable... The pace lessens just a little for the final level, "Peace" - a true classic! This total test of strategy is a mind game, where the aim is to control the match using rockets AND access to the MegaSphere! There are many dark places to hide, so you can ambush the enemy. Force your opponent to take desperate measures with a systematic massacre, and watch your frag count jump!

These WADs provide a good cross-section of DooM II DeathMatch levels. It provides hours of FRENZIED, FRAGGING FUN! (I guess that's a bit of a clich‚ in the DooM world now...)

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  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played