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JOHANN1.WAD

   (2 reviews)
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My first attempt at a level. A good-looking, fun to play level with some very intense moments. Somewhat challenging on HMP, though unforgiving on UV. Possible to get 100% kills, however. New version; more polished than "johann.wad". Fairly linear with very little in the way of "puzzle solving". Featuring the IMP Gauntlet and the BARON Arena! Send comments to above address. Watch for TUNNEL.WAD in the future...


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Unknown date

  
A techbase with some other small bits thrown in. Getting 100/100 relies on knowing the map beforehand as the progression includes a few spots where you choose paths using teleporters (and if you choose wrong, you miss out on some sections). Finding all ten secrets helps tremendously (and they're not impossible to find). Some fights are kind of fun, but I could've done without other stupid parts though, and the end "trap" is pointless. Texturing and layout is amateur night. Meh. --2/5

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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