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ARACHNA.WAD

   (7 reviews)
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About This File

The evil Spider Mother has made her lair in a Holy Church and turned it into a place of Supreme Evilness.


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NuMetalManiak

  
very interesting map, not a fan of the gameplay but design is pretty well made.

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Guest

  
Why do people assume dozens of lost souls in waves somehow make a map more "fun"? A potentially good map ruined by pure stupid.

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Unknown date

  
November 1995. You fight 192 baddies in a good-looking E2-style castle. It's switch-hunty and by Christ there are a lot of lost souls - they're especially irritating without having access to the double shotgun to wipe the smile off their flaming faces - but the gameplay doesn't mess about and there's lots of action. The spider arena at the end looks splendid, although it's odd that the spider mastermind is outside the actual arena. Seven plus six is thirteen.

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Unknown date

  
I have to admit I'm impressed by the levels and the difficulty. The bunny head on the spike was lolz! xD

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Guest

Unknown date

  
Good appearance and play. Recommended.

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Guest

Unknown date

  
good job

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Lightning Hunter

Unknown date

  
I consider this to be among my favorite of the '94 and '95 individual map releases. A lot of junk came out during these years, but this map is fairly detailed, and the game play is still challenging. The boss battles were well done.

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  • File Reviews

    • By Plerb · Posted
      A work of art. The broken BSP tree makes it even better.
    • By Kwisior · Posted
      It's insane that this was made in 1994. The level of detail, atmosphere and feeling of exploration is simply unmatched by anything from that era. And not only that, but it actually feels like a real place. Absolutely stellar stuff; I highly recommend this to everyone, including modern players who don't typically play old stuff. You'll be blown away.
    • By dybbuk81 · Posted
      You must live very close to me my friend ;)
    • By Walter confetti · Posted
      Technically the first map sets in real life university, or at least the first officially accepted as one of those kind of maps. The map Is pretty complex and some areas are neat for a map made in 1994, big open structures with some good simple details in It, the layout Is intricate and good, expect for a pair of dead rooms hunting for keys and other goodies, but it's a good way to tell the player to explore the place. The only big issue is the yellow key door in the main courtyard area that doesn't open (at least in Woof port, the "latest" release) for some weird reason. Good stuff btw.
    • By Maribo · Posted
      I feel like I increasingly come across these Eternal levels where there are wide open spaces that would normally feel desolate and empty, but something about the inclusion of these odd little setpieces makes it feel... oddly touching. It's like he isn't playing by the same rule book as other people. The castle map in this WAD is like being shrunk down and getting to walk around a diorama that someone has built.
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