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THE AWFUL MONASTERY

   (12 reviews)
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About This File

Welcome to THE AWFUL MONASTERY. This level is made intentionally for single player. At the beginning I wanted to make a multiplayer game-level but I have taken so much monsters in this level (e.g.: 110(!) Cacodemons at the final of the level in UV) and it's size is so big, that, when I added some more monsters, the programme did crash everytime (486 DX2-80 / 8MB). Nevertheless this level gives great fun in multiplayer mode. Deathmatch is possible, of course, but this level might be a little too big for this. Recommendation for rookies: Take skill 1! It's hot enough for you! I prefer skill 3. When I tested my wad, I had to save very often and I needed 1 hour to reach the exit.


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Guest

  
Very good map: large, difficult, manly!

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Guest

  
Early castle-type slaughtermap with a lot of traps. The read bricks style looks ugly, but add to the on points tense ambiance. Around 1995 mazes were popular, so this map also has one. Gameplay @ UV does offer some fights too hard for the casual DooMer, but die-hard SM fans would like. Has a bug which might cause ZDoom 2.7.1 finish the map after killing Johns head. Overall, rated as 1995 map: has some interesting scenes, and playing it gave some fun, so overall 3*.

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Memfis

  
Well... Not AWFUL but holy christ, what a level. It's a big red castle with lots of deadly traps and very very confusing progression. It's just so crazy I found it mentally exhausting. Quite epic for a late 1995 map but... oh my poor head... For playing in prboom-plus use the -blockmap parameter btw.

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Unknown date

  
In the beginning you must not save the game - it will crash. First kill some monsters, after that saving is possible.

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Unknown date

  
It's a killing floor styled map. A nice maze in it. Too many Cacodemons, and it uses in my opinion the worse music included in Doom 2. The level design however was better than what I expected from a map in 1995. Not too blocky, but still the rooms are square. SQUARE! ***

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Unknown date

  
This is dated November 1995. The name bugs me; it sounds too weak. It should be THE KILL FLOOR OF THE DEPRAVED HELL BEASTS OF SATAN'S MASTER. Still, for the period it's unusually large, with almost 250 baddies, although it's very mazey and feels like a slog, at least as far as I could play it; the map continually crashed v1.1.06 of GZDoom near the beginning. Obviously deeper magic from before the dawn of time is at work.

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Unknown date

  
This is my masterpiece. Try it only, if you have big eggs! ;o) Greez, Gereon.

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Unknown date

  
This level not only blows up normal Doom ][, but blows up Zdoom 2.0.63a... and at the very beginning, no less. Feh. Take this one back to the shop, Gereon.

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  • File Reviews

    • By amackert · Posted
      I made the mistake of putting this on UV for my first playthrough. Oops. It was insanely brutal and I didn't have a lot of fun with it. However, after checking out the readme, as suggested I went back for another run on HMP. It's impressive to see the huge difference in difficulty and I appreciate the effort in differentiating the various skill level choices. I definitely recommend new players play it on HMP or lower, that way you can really appreciate the excellent architecture and interesting color scheme, as well as that soothing DKC music that makes for a unique vibe. 4/5 for a HMP playthrough. The only thing lacking here is the amount of maps, and that's OK. I'd just love to see more in this style.   Rating when played on UV: 2/5. For extreme masochists only.
    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
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