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Tree3.WAD

   (13 reviews)
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About This File

Night falls as you prepare to enter another base on Phobos. This base was built right into the hills, and uses a lot of natural caverns in it's design. Three levels of great fun and interesting designs. These levels are best for non-deathmatch play, although deathmatch starts are there. They should also have very little slowdown, since I designed them with a 386/40. Level 1: This level is pretty difficult, with little ammo or health, and monsters from all sorts of triggered doors. Also, heavy on the triggers and switches. (My specialty! :') Cool places include an expansive cavern and a couple "pseudo-mazes". Level 2: This level is an exhibition of really cool designs, including a number of places with manual light-sourcing, and every other neat thing I could think of. Visually entertaining, fun to play. Level 3: Well, this one is just cool. Hard, fun, some caverns, a bunch outdoors. If you can't find all the secrets... have you gone through every teleporter? A nice stressful conclusion to the trilogy.

If you get stuck on a level, or are trying to find some of the secrets, watch the demos. They cover most of the good stuff, and show the way through the level.


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Sui Generis

  
A trio of 94 maps being the next instalment in the tree series. E1M1 is repetitious and cramped, but does do a good job at catching out the player with close quarter monster closets. The final part with the monotextured crate mazes is weak though. M2 is better and has a statement arch near the beginning, with curved doors. M3 has a space section - it looks genuinely good and is impressive for the time but the music is inappropriate. Gameplay on all is ok to meh - if playing I'd suggest skipping E1M1

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Unknown date

  
Very good sequel to tree2 with new nice music and sky.Interesting architecture and tricks.And this is 1994!Fantastic!5/5

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Unknown date

  
As with tree2 (the levels all start off with a tree) these levels are very good for the time, June 1994 in this case. Level one is a bit dull, but level two is fun and has some nice technical tricks - curved doors, and some attractive architecture. Level three has a short sequence that floats in space, and reminded me of "The Sky May Be". The gameplay is a bit stodgy - it's just not much fun shooting demons with the pump-action shotgun - although surprisingly tough.

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Unknown date

  
Err, what? Shit.

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Unknown date

  
Brilliant, thank you. 1994 rules.

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Unknown date

  
The sequel to one of the oldest pwads in the archive. The first level is average and contains an unfitting, non-ironic use of passport.mid, but the other two levels are pretty good. I especially liked the space segment; really creative for 1994. The gameplay is only average, though. 3.5/5

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Unknown date

  
k,h

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Unknown date

  
With the large supplies of ammo and big weapons, I was hoping for a big climax where I'd have to blow up at least a spider mastermind. I was a bit disappointed by the (lack of) climax, but otherwise this is another reason to NOT throw out Doom 1 and all the old wads just because we have Doom 2.

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Unknown date

  
An old and excellent wad. Good scenery, good graphic,good music but the only defect is the average gameplay. However 4/5

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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