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Corridors of Hell (4th upload) for Doom II HOE.

   (6 reviews)
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About This File

Medium to large level. Built up on small rooms connected with corridors. Also contains a wastearea. This is the ultimate challenge if you play on skill 4. This level is suitable for single, cooperative and deathmatch. The level was designed with single in mind, but we later found out that deathmatch was quite fun in this level too. The last update have special starts for coop and more deathmatch stuff, like more weapons and teleports. Deathmatchers should keep out of the large arena in the last part of the level.

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Not hard, mostly just frustrating.

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Hardest 95s' level i guess design is as per description average but filled with tons of action even harder than HR maps with extra difficult final battle...author is prominent contributor of memento mori 1&2..so caliber is visible in some parts..i enjoyed it

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Unknown date

Hard as hell! Yet, fun in some places. However, most of the level was boring. :/

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Unknown date

Good map from one of the best Memento Mori authors. Similiar style, but more difficult, especially at beginning.

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Unknown date

This obscure Jens Nielsen map is a lot of fun. It's frustrating on UV, but easily completable if you take your time. The only bad point is that most of the level is very Wolfenstein 3D in structure. But hey, 1995 right? 4/5

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  • File Reviews

    • By MTrop · Posted
      If you want something quick, fun, challenging, and a little nostalgic, play this.   Good job, Jimmy.  
    • By Zalewa · Posted
      If you want something that looks uncomplicated but fair looking, easy but not uninvolved, non-linear but small, somewhat blocky but still good architecture and very quick to beat without ever saving throughout all 9 maps then this is your WAD. I played it, I liked it. Design themes stray towards the original E4, but are not exactly the same.
    • By Copenhagen Bram · Posted
      This is the first non-Euclidean doom wad I've ever seen! And it's done right! That must've been some project. Well done.
    • By dylux · Posted
      *** PLUTONIA 3 - GOING TO THE SURFACE Review ***   I usually start off my reviews with "The Bad," followed by "The Good." This one is going to have "The Ugly." Ready?   The Good:   - Not a thing.   The Bad:   - Everything. For a more detailed reason, see TurrboAnklet's and/or GuyNamedErick's review (both below). I agree with 110% of every word written in both.   The Ugly:   - Duke Nukem music? Really?!?!?! - BFG9000 in second level. And enough plasma cells to virtually destroy the universe including any parallel ones.   **************************************************************************   In Short: I saw the PLUTONIA name, and I got fairly excited to play it. But, that's the gimmick here, isn't it? Reel you in with the name and then you open Pandora's Box. Freeware or not.   I played a few levels from start, then I IDCLEV'ed to a couple teen-numbered levels, then to mid- to later-twenty numbered levels to see if there was hope in the future for any chance of fun. Nope. It's as much fun as eating a generic-branded box of Mac & Cheese - with the box missing the cheese.   I am required to give this WAD at least 1 star else I can't post a review. So, for that reason ONLY, this "WAD" gets a star. There is no freaking way this took 3 years to build. I would believe it more, if it were 3 minutes. This clusterf*ck not only tarnishes the great PLUTONIA name, it insults the entire DooM universe.   Soooo not recommended. 0 out 5 stars.
    • By whirledtsar · Posted
      Gameplay is just okay, nothing especially interesting. But the level's theme and textures are pretty damn funny. Everywhere you look there's another little joke. It's worth playing just for amusement. I don't know what the hell these commenters are talking about regarding a "creepy atmosphere", IMO you'd have to be a pretty big weenie to get scared by a Doom level full of joke textures just because its a little dark...