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CARNAGE

   (4 reviews)
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Unknown date

  
Yes, there's nothing we haven't seen in this wad before, but the efforts to make a themed storyline and challenging game play is what makes this one a little above average. Out of the thousands available, this one has a beginning and ending that makes you feel satisfied. You can tell the author took great pains to design the levels in a way that would keep you interested. And, I have to say, the Chess Level was brilliant.

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Unknown date

  
The kind of amateur-style episode replacement that was rife in 1995, this is slightly better than most but still has all the problems; vast, huge areas with few monsters, square rooms, boring traps. Level three is the best, but only if you do it "panic"-style, running randomly about. If you play it the standard methodical way it's tedious. Absolutely outclassed by Serenity, Eternity and Infinity.

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Unknown date

  
average. 3/5-- SSWolfenSie

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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