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Full Death Frames: All-Player Graphics

   (11 reviews)
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About This File

This wad changes the marine death graphics from the annoying instant spin death to a more physically possible flop. As a refresher, in Doom or Doom 2 (or anything Doom-engined, those lazy iD people) when you kill something, it will face you when it dies. While this is fine (sort of) for single-player mode, it gets weird in multiplayer...try starting up a network or serial game, then have both characters sit 90 degrees away from an imp, then shoot it. The imp is (impossibly) facing both people at once. Well, the same principle applies to EVERY monster in Doom (or Doom2, or Heretic, or Hexen, man are they lazy...16 more sprites!)


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Doomkid

  
Well done, especially for something so ancient.

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Guest

  
Just Perfect.

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Unknown date

  
I like this 5/5 It's been in my directory for ages and always will.

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Unknown date

  
Verry good work! Another cool part about it is that it's even doom version whatever version that they got the rotation down compatable! The rotation might not be on par, but correct, seamless rotation is very hard to do. It gets 5/5!

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Unknown date

  
0/5

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Unknown date

  
This man has solved the biggest and possibly only form of half-assery id software has ever committed. In 1995. Nobody has even touched on the prospect of trying this since, except halfway by LWM in Bitter (only the dead body frame had rotations) making all these people who say "That sprite's not 2008 quality" hypocrites because in 1995, there was a standard set that nobody else, not even those most critical of people, have ever met since.

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Unknown date

  
I can't believe nobody has done this before or since. I wouldn't expect something like this from 1995 and looks more like the doom style than Eriance's or Vader's POS graphics.

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  • File Reviews

    • By galileo31dos01 · Posted
      Done with these settings:   - Crispy Doom 5.3.
      - Ultra-Violence
      - Continuous combined with pistol start mindset.
      - No saves, mostly.
      Very decent tribute to the original game. Each map is essentially a remix of the ID's levels, built around the same theme and music tracks per episode, albeit with the author's personal changes to the design. Aesthetically, the only notorious difference, and by no means less important, is the texturing he decided to use in some sections. In general the maps look extra polished, there were no signs of misaligned textures, but I wasn't that attentive to be honest. He did left the most distinctive visual features of each map untouched, for example where it's supposed to be a dark secret dungeon, it is a dark secret dungeon, just not copy-pasted.    As said before, Wonderful Doom is just a revamped Ultimate Doom. If you know the game by heart, there may be little room for surprises, so you can take it as a memory test. Of course, the author added his own touch to the gameplay. I would underline the size of the rooms in comparison to the iwad, tending to be more compact though in no way less attractive. In consequence, they lead to a bit more claustrophobic combat, specially throughout the latter episodes, sometimes you'll find yourself in a hairy situation like a slow drop in a cluster of imps and barons coming from the shadows, or starting surrounded of pinkies and barrels to detonate using your ol' peashooter. Another thing is the resource balance, sometimes giving more leeway where there wasn't originally, other times less obvious for the pistol starter. This is part of several plot twists Wraith added here and there to the main concepts to keep it somehow fresh and interesting, but I'm not going to spoil any in particular.    Secret-wise, I guess it's not needless to say almost all of them can be found normally, there is one in E2M9 that can't be triggered due to the teleport line. Otherwise, there are no broken sectors or staircases of secrets (sorry to burst your bubble ;P). There are no disliked maps, and so I'll avoid to pick favourites this time. I also didn't care if most maps were extremely similar to the iwad ones, but that could not be the case for you.   Overall, I won't lie and say this turned out to be thoroughly enjoyable. It's what I expected from an author with such love for plain vanilla Ultimate Doom. Nostalgia fans should give it a go. Well, as long as you wish to "play Original Doom one more time", otherwise if you expect a thing like "Doom the Way ID Did", it might not be wise to download this. My rate is 8/10.
    • By bemused · Posted
      This is clearly the most groundbreaking, exciting release of the decade. Forget your megawads, this is where its at. Wonderful, delightful, sublime, glorious... all words that dont even come close to expressing just how great this wad is.
    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
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