Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Full Death Frames: All-Player Graphics

   (11 reviews)
Sign in to follow this  

Guest

About This File

This wad changes the marine death graphics from the annoying instant spin death to a more physically possible flop. As a refresher, in Doom or Doom 2 (or anything Doom-engined, those lazy iD people) when you kill something, it will face you when it dies. While this is fine (sort of) for single-player mode, it gets weird in multiplayer...try starting up a network or serial game, then have both characters sit 90 degrees away from an imp, then shoot it. The imp is (impossibly) facing both people at once. Well, the same principle applies to EVERY monster in Doom (or Doom2, or Heretic, or Hexen, man are they lazy...16 more sprites!)


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Doomkid

  
Well done, especially for something so ancient.

Share this review


Link to review
Guest

  
Just Perfect.

Share this review


Link to review
Guest

Unknown date

  
I like this 5/5 It's been in my directory for ages and always will.

Share this review


Link to review
Guest

Unknown date

  
Verry good work! Another cool part about it is that it's even doom version whatever version that they got the rotation down compatable! The rotation might not be on par, but correct, seamless rotation is very hard to do. It gets 5/5!

Share this review


Link to review
Guest

Unknown date

  
0/5

Share this review


Link to review
Guest

Unknown date

  
This man has solved the biggest and possibly only form of half-assery id software has ever committed. In 1995. Nobody has even touched on the prospect of trying this since, except halfway by LWM in Bitter (only the dead body frame had rotations) making all these people who say "That sprite's not 2008 quality" hypocrites because in 1995, there was a standard set that nobody else, not even those most critical of people, have ever met since.

Share this review


Link to review
Guest

Unknown date

  
I can't believe nobody has done this before or since. I wouldn't expect something like this from 1995 and looks more like the doom style than Eriance's or Vader's POS graphics.

Share this review


Link to review
  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
×