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Nazi Cave of Death

   (6 reviews)
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About This File

Explore the Nazi's cave of horrors! Navigate dangerous pathways, evil mazes, and watch for booby traps and secret passageways...


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Guest

  
Typical experimental '95 level: extremely simple layout and texture use, no decoration, poor monster play, and almost zero gameplay. IOW: not worth a download. 1* for the effort because at those times DB2 and alikes did not exist yet.

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ditchdigger

  
This is extremely boring. Absolutely no texture variety, height changes, or anything to be seen. It's just full of cheap trap doors, nazis, and boring architecture. Don't waste your computer's space for this shit-heap, even if the file is only 39KB.

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Guest

Unknown date

  
This is as bad as it sounds. The cave has one wall texture and one door texture throughout; it's just a maze, barely more advanced than Wolfenstein. I gave up after finding a large flashing cavern with a thin spiral catwalk over a slime pit. One of the pits has a rad suit, but no exit. And the presence of chaingunners in a Nazi cave seems odd, given Nazi racial ideology.

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Unknown date

  
I came back to this level after finding it stored on a floppy disk I had from at least 15 years ago. This is your typical beginner map level: it has misplaced textures, the enemies don't face the right way, and there's not much that you couldn't gain from even playing Wolf3D. While I have nothing wrong with people learning new things, it's not worth looking for (or worth getting a working floppy drive after fifteen years to bring it back).

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Guest

Unknown date

  
This man needs to be given a medal for creating such a meticulously detailed and rivetingly engrossing scenario. Absolutely amazing.

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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