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Flight 57

   (2 reviews)
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About This File

This is pretty simple: You're on an airplane in midflight. You can walk on the wings and you can fall off the plane and die as well. I had to do way too many wad tricks to get the plane to float in midair, but it looks cool, so it was worth it. Check out that texture aligning!


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lupinx-Kassman

  
Each one of Brian Hess's wads revolves around some sort of central theme. His other DM maps include a junkyard with a magnetized plasma rifle, a mariner in which you can go underwater, and a large boat in the middle of the ocean. Usually with new graphics of some sort to complete the theme. This one of course is on a plane. Wish he made more stuff!

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Unknown date

  
This is a technically cute level from 1995, with ambient sounds! The design reminds me of that Unreal Tournament map where you fight on a spaceship, although it's much cruder. You can't explore this in single-player if you use Zdoom, because the player one start is too close to a barrel; it works fine in PRBoom however.

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  • File Reviews

    • By Plerb · Posted
      A work of art. The broken BSP tree makes it even better.
    • By Kwisior · Posted
      It's insane that this was made in 1994. The level of detail, atmosphere and feeling of exploration is simply unmatched by anything from that era. And not only that, but it actually feels like a real place. Absolutely stellar stuff; I highly recommend this to everyone, including modern players who don't typically play old stuff. You'll be blown away.
    • By dybbuk81 · Posted
      You must live very close to me my friend ;)
    • By Walter confetti · Posted
      Technically the first map sets in real life university, or at least the first officially accepted as one of those kind of maps. The map Is pretty complex and some areas are neat for a map made in 1994, big open structures with some good simple details in It, the layout Is intricate and good, expect for a pair of dead rooms hunting for keys and other goodies, but it's a good way to tell the player to explore the place. The only big issue is the yellow key door in the main courtyard area that doesn't open (at least in Woof port, the "latest" release) for some weird reason. Good stuff btw.
    • By Maribo · Posted
      I feel like I increasingly come across these Eternal levels where there are wide open spaces that would normally feel desolate and empty, but something about the inclusion of these odd little setpieces makes it feel... oddly touching. It's like he isn't playing by the same rule book as other people. The castle map in this WAD is like being shrunk down and getting to walk around a diorama that someone has built.
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