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Flight 57

   (2 reviews)
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About This File

This is pretty simple: You're on an airplane in midflight. You can walk on the wings and you can fall off the plane and die as well. I had to do way too many wad tricks to get the plane to float in midair, but it looks cool, so it was worth it. Check out that texture aligning!


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lupinx-Kassman

  
Each one of Brian Hess's wads revolves around some sort of central theme. His other DM maps include a junkyard with a magnetized plasma rifle, a mariner in which you can go underwater, and a large boat in the middle of the ocean. Usually with new graphics of some sort to complete the theme. This one of course is on a plane. Wish he made more stuff!

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Unknown date

  
This is a technically cute level from 1995, with ambient sounds! The design reminds me of that Unreal Tournament map where you fight on a spaceship, although it's much cruder. You can't explore this in single-player if you use Zdoom, because the player one start is too close to a barrel; it works fine in PRBoom however.

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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