Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.


   (0 reviews)
Sign in to follow this  


About This File

Do you always find yourself at the business end of a sawed-off, double barreled nightmare? Do you see BLOOD RED more than any other color? Are you really good at mimicking your own death cry? If so, YOU NEED THE DEATHMATCH TRAINER!

What the HECK is a Deathmatch Trainer, you may ask? Well, I'll get right to the point. This series of levels is designed to train you to fight more effectively, transforming you from a Doom Chump to a Doom Champ. You'll never again be the butt of everyone's Doom humor. You'll swap lead with the best of them. Heck, you will BE the best, hopefully. At the very least, you're gonna make 'em work for every frag they nab by slagging your sorry ass.

If you already consider yourself a Doom champion, then you should be able to navigate the series of levels with relative ease. None of the levels is designed to be overly tricky (the aim is improving your manual dexterity skills as they relate to Doom, I won't be responsible for low I.Q.'s!) but they may require a bit of judgement. Traps are also pretty much nonexistent, since surprise isn't my main goal. I'll let your buddies worry about surprising you when it's Time to play deathmatch.

Two more quick notes. I have a general preference of keyboard only with the original Doom keyboard layout and my text may somewhat reflect my bias, but keep in mind the general strategies apply to all forms of control, even, gulp, joystick.

The strategies here work best with Doom and Doom 2, and quite a bit with Heretic because of the latter's obvious pedigree. The strategies may also be applied to other games (Rise of the Triad the most obvious) but they don't work quite as well since the game is on a different engine and has its own quirks.

User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

There are no reviews to display.

  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.