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DEATHMATCH TRAINER

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About This File

Do you always find yourself at the business end of a sawed-off, double barreled nightmare? Do you see BLOOD RED more than any other color? Are you really good at mimicking your own death cry? If so, YOU NEED THE DEATHMATCH TRAINER!

What the HECK is a Deathmatch Trainer, you may ask? Well, I'll get right to the point. This series of levels is designed to train you to fight more effectively, transforming you from a Doom Chump to a Doom Champ. You'll never again be the butt of everyone's Doom humor. You'll swap lead with the best of them. Heck, you will BE the best, hopefully. At the very least, you're gonna make 'em work for every frag they nab by slagging your sorry ass.

If you already consider yourself a Doom champion, then you should be able to navigate the series of levels with relative ease. None of the levels is designed to be overly tricky (the aim is improving your manual dexterity skills as they relate to Doom, I won't be responsible for low I.Q.'s!) but they may require a bit of judgement. Traps are also pretty much nonexistent, since surprise isn't my main goal. I'll let your buddies worry about surprising you when it's Time to play deathmatch.

Two more quick notes. I have a general preference of keyboard only with the original Doom keyboard layout and my text may somewhat reflect my bias, but keep in mind the general strategies apply to all forms of control, even, gulp, joystick.

The strategies here work best with Doom and Doom 2, and quite a bit with Heretic because of the latter's obvious pedigree. The strategies may also be applied to other games (Rise of the Triad the most obvious) but they don't work quite as well since the game is on a different engine and has its own quirks.


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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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