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Bloodflood

   (12 reviews)
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About This File

I set out to make the ultimate deathmatch level in this one. Once the players are fimiliar with the level it kicks b u t t, ala big time. Works well as a 1player as well.

"You have come upon one of the Cabal's blood-depoes. An important element in any powerful black magic is huge amounts of blood. Emptying the depoe's tanks into the nearby river you will have struck your first blow against the Cabal."


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Zahid

  
tight ammo and strict layout makes it hard original doom2 difficulty....blue key area was cruel though...

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xDDGx

  
I've played all of Cabal series (including Master levels according to the Doom Wiki) and found out these levels pretty decent and interesting. Probably, I'll summarize my feelings while reviewing the last one (The Image of Evil). Comparing the other maps of the series, this one is somewhat simplish, but a bit tricky to complete.

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Guest

Unknown date

  
Ancient, but tough and good fun; a bit too much of a puzzle-style map (it's one of those ones that you almost have to do in a certain order) and it's not as polished as reputation suggests. I admire Mark Prindle and I wish I could channel his gift for non-sequiturs.

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Guest

Unknown date

  
This is one of those maps where every single pickup has a purpose, and if you screw up you have to restart the map. The detail is low, but the texturing works well. Check out this old series if you haven't already. 4/5

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Guest

Unknown date

  
nothing special and ugly balanced

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Guest

Unknown date

  
Very hard map. Good looking for those times.

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Hunter_568

Unknown date

  
This was the shit back in the day. 3/5 stars *** Great to look back at what wadding was in '95

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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