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We who are About to Die

   (14 reviews)
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Ok for Deathmatch but v e r y playable as one player, judging by the response of play-testers.

"The Cabal has started striking back at you. That last gateway should have taken you... well somewhere else. Not to an arena where thousands of humans have lost their souls to hungry demons. As you get ready for the first wave of hellspawned gladiators you swear to blast the emperor's thumbs off before he can even think about turning them down on you..."


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Maes

·

  

Well, that was quite the surprise. A "Cabal series" map that diverges from the usual formula of ammo + health starvation in order to blow the difficulty artificially up. Even if the premise sounds like the weakest out of all the series, (an arena, seriously?) and the whole thing looks like a lamer's first WAD (...only superficially) this is actually a solid and action-packed map. Those 130 monsters (on UV) have to come from somewhere, after all.

 

The progression, while seemingly linear, has its little secrets that can make or break one's completion of the map, and rest assured, you will NOT find the best way to complete it on your first go. Oh and there's no SSG. Let's say it makes for a quite interesting speedrunning map ;-)

 

Ammo is, for once, adequate, but health really is at a premium, so there's no reason to trade one for the other: just try to do a clean job whenever possible, and be really wary of hitscanners and that PE in the starting area: those can really chop you up badly and set you up for failure before you even get to the really tricky parts.

 

Highly recommended. After all, not many maps make you say "OK, let's try this one more time, I'm sure I can do better than that" for the 12th time in a row :-p

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Argenteo

  

The 5th Cabal, small arena deathmatch to solo-play transformed map, many humans have lost their souls to hungry demons but they won't stop you...

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Guest

Unknown date

  
Nonetheless this is a drop-off in quality from the earlier Cabal wads; it's based around an arena, and like Duran Duran's mid-80s live album of the same name it's frustrating and bland, despite having "Wild Boys" on the end. I didn't realise until recently how much Duran Duran owed to Roxy Music. I remember the video for "Girls on Film" being a great disappointment, because the last thing I want to look at during the throes of onanistic bliss is the chubby face of Simon Le Bon.

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Guest

Unknown date

  
Ok, this is now my review for this map (instead of my erroneous first post): The 5th part of the cabal series is a fun map. It's quite small but filled with action. The fights aren't that hard but challenging enough and the secrets are put nicely into the map. The visual aspect is rather mediocre, but good enough for a 1995 wad and by no means ugly. A nice short fun, that I recommend to download. 4/5 -Milian

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Guest

Unknown date

  
Sorry, I can't play this to the end. It's the 4th map of the Cabal-series and by far the weakest. Boring, misaligned textures, common layout. It's tough, but in a discouraging, not in a challenging way. I would play it, just for the sake of completeness, but it has more than 300 monsters! And the time this would take is simply not worth it. Play parts 1-3 instead. 1/5 -Milian

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Vegeta

Unknown date

  
Great

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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