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Derelict station

   (14 reviews)
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About This File

Should you tire of Bloodflood (What!?) then try this smaller, even faster frag-machine on for size. Quite playable as a single game as well.

"Just having escaped the Sea of Blood you have sought out a derelict building in the search for arms & equipment. Unfortunately the station isn't as abandoned as you thought."


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Maes

  

Ah yes. Classic Kvernmo short & tough "frugal" map. Ammo/health starvation? Check. Decent weapons being hidden inside cryptic secrets? Check. Exquisite detail? Check. Barrel abuse? Check (seriously, the guy has a barrel obsession. Then again, try using them to your advantage, for you cannot afford to waste bullets just popping them "for fun"). Being bullied & terrified by lowly zombiemen, as you stumble around derelict corridors, unarmored, injured and often unarmed? Check. However, it's way easier than other in the Cabal series. Good if the above kind of abuse is your thing.

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Argenteo

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Second Cabal's map. Smaller in size but not abandoned as you thought. Cool lightning and love that level exit.

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Guest

Unknown date

  
Short and tough but beatable. Nice, but nothing special. 3/5.

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Guest

Unknown date

  
The second in a series of ancient but highly-regarded levels by a bloke who, I think, went on to do something for the Master Levels (and ended up working on Daikatana!). Be careful what you wish for. It's short, tough and great fun, with a simple but effective bunch of detail touches and only one unfair bit (a pit that you can fall into and not get out of). It seems a bit simple nowadays, but I've played enough awful wads to recognise that this is good-quality stuff.

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Guest

Unknown date

  
The 2nd cabal map, like the others, starts out tricky at first but becomes easy once you know what to do. The lighting and the destroyed sections make this more atmospheric than the first map, but unfortunately it's shorter and not as clever. Still, for 1995 it's great. 4/5

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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