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Eye of the Storm

   (10 reviews)
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About This File

Made the whole level design with the thought of one encounter only (you'll know wich one when you encounter it:). The level is an exercise in how to dodge and use the BFG to full effect. If big-weapon blasts are your thing in Deathmatch then you'll want to live inside STORM.

"You find yourself in the remains of an old forttress after ascending a lift shaft from the mines where you were trapped. Signs of unlife is evident but from what you know of this place it should pose no great threat to you. It used to be the centre of a Cacodemon empire that perished some 665 yeaes ago. Oh, by the way, it's new years eve..."


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Argenteo

  

Journey to the lost Cacodemon Empire that perished 665 years ago...and it's new years eve...Awesome welcome party. -> The Image of Evil

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NuMetalManiak

  
that caco wave was pretty cool.

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xDDGx

  
That's funny, how this (and previous level, "We who are About to Die", too) map is simple, small (well, not a big and complicated, at least), even somewhat rough, and in the same time, it's still interesting and puzzling challenge.

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Unknown date

  
Wow, this is rough. And tricky. The layout is very simple and not too much eye-candy. It's an outdoor area, similar to Map 07 of Doom 2, though slightly more complex. And harder. Lots of Chaingunners and Revenants make this very linear map somewhat tricky, the more since ammo is rare and for a very long second I faced an Archvile with my fist only ... "Eye of the Storm" is indeed an appropriate name for this, especially with regards to the finish. 3/5 -Milian

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  • File Reviews

    • By printz · Posted
      Yet another newbie stuff from Jeremy Wagner. This is however superior to its predecessor, but still not great. We now know that the getting-stuck situations are deliberate. Here's a hint: whenever you see a room with two switches, save. One of them is bad and will shut your progress.   I must commend the author for adding HHE and custom sprites though. The HHE is interesting because it replaces the Ethereal Crossbow with an Ice Crossbow, which in good Raven tradition fires fragmentation shard projectiles (the ones fired by the Iron Lich), and they work perfectly with the player. It also makes the Crossbow really powerful on its own. The only port I know which can load HHE is Chocolate-Heretic. Use  -file incubus.wad -merge sprites.wad -deh hack.hhe -hhever 1.2 to run it.   Unfortunately the mod is really not stable and is prone to crashing Chocolate-Heretic, so it only gets 1 star. Sorry. Without the crashes it would have got 2 stars for the modding effort, because the level design is still bad.
    • By printz · Posted
      This is an amazing level, ignore the naysayers. It's better than its predecessor in time, SUBRIVER. It's also one of the few which use switches like in the IWAD.
    • By printz · Posted
      Yay, the first Keith Phipps wad. This is a high quality level, though not hard enough to get 5 points.
    • By printz · Posted
      A fairly solid level, with some odd design decisions. It seems to be the first wad with a sizeable slaughter scene. It's also the first wad which uses the E2M6 music. One warning though. After the blue key, there's a deadly crushing floor. Either save before it or make sure to run fast. The level also seems to have a quick exit, though it's not obvious.
    • By printz · Posted
      A couple of highly different maps.   First map is pretty trash. It tries to challenge you but is full of bugs and accidental dead ends, so you need to save at key moments.   Second map is better, though less structured, but good enough to redeem from the ugliness of the first map.
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