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CRATEr REvisiteD

   (2 reviews)
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About This File

Deathmatch deathmatch everywhere, And all the blood did spill, Deathmatch deathmatch everywhere, And lots of rooks to kill.

This wad is based off of my own masterpiece (uh huh) CRATER.WAD. It's a larger deathmatch level, though. But you should see the original. It's even bigger. I trimmed a lot off of the level so it would run a bit faster than CRATER, but it may still bog on slower machines a bit. This level would be GREAT for like an 8 player deathmatch.. But too bad Id wouldn't set it up.


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Guest

Unknown date

  
This is a Doom 2 update of id=777, which was an ambitious '94 moonbase level. This version is restructured to be a deathmatch level with larger hallways and less realistic scenery to get stuck on. It's still great-looking for the era, but I think it worked better as a single player map. 3.5/5

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Doomkid

Unknown date

  
A little too big, a little too mazey. It's not often authors from 95 tell you it's best for 8 players, but he's right in saying so.

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  • File Reviews

    • By dybbuk81 · Posted
      You must live very close to me my friend ;)
    • By Walter confetti · Posted
      Technically the first map sets in real life university, or at least the first officially accepted as one of those kind of maps. The map Is pretty complex and some areas are neat for a map made in 1994, big open structures with some good simple details in It, the layout Is intricate and good, expect for a pair of dead rooms hunting for keys and other goodies, but it's a good way to tell the player to explore the place. The only big issue is the yellow key door in the main courtyard area that doesn't open (at least in Woof port, the "latest" release) for some weird reason. Good stuff btw.
    • By Maribo · Posted
      I feel like I increasingly come across these Eternal levels where there are wide open spaces that would normally feel desolate and empty, but something about the inclusion of these odd little setpieces makes it feel... oddly touching. It's like he isn't playing by the same rule book as other people. The castle map in this WAD is like being shrunk down and getting to walk around a diorama that someone has built.
    • By Walter confetti · Posted
      Practically a Single player campaign sets in a very dark maze of corridors and ventilation tunnels (reminded me of Aliens TC), conceptually is not a bad map but in reality the broken and cryptic progression made me dislike this, as well as the blocked exit room by a impassible line. Too large for DM too imo. Wasted occasion for something decent.
    • By Walter confetti · Posted
      A pretty wacky and funny gun replacements, as Stupid Bunny said long time ago. Fun stuff.
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