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CRATEr REvisiteD

   (2 reviews)
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About This File

Deathmatch deathmatch everywhere, And all the blood did spill, Deathmatch deathmatch everywhere, And lots of rooks to kill.

This wad is based off of my own masterpiece (uh huh) CRATER.WAD. It's a larger deathmatch level, though. But you should see the original. It's even bigger. I trimmed a lot off of the level so it would run a bit faster than CRATER, but it may still bog on slower machines a bit. This level would be GREAT for like an 8 player deathmatch.. But too bad Id wouldn't set it up.


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Unknown date

  
This is a Doom 2 update of id=777, which was an ambitious '94 moonbase level. This version is restructured to be a deathmatch level with larger hallways and less realistic scenery to get stuck on. It's still great-looking for the era, but I think it worked better as a single player map. 3.5/5

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Doomkid

Unknown date

  
A little too big, a little too mazey. It's not often authors from 95 tell you it's best for 8 players, but he's right in saying so.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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