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The Watchtower

   (11 reviews)
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About This File

Me and Greg wanted to do an awesome Deathmatch level but with all the ideas we had it kinda grew a little large . Still very good if you have the incentive to learn it. Good for 3 & 4 player network.


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Maes

· Edited by Maes

  

Oh yeah, "classic" Cabal action by Kvernmo. The usual ammo & health (and even weapon!) starvation at the beginning, all the more emphasized by a zombie shooting you in the back as soon as you start, as a kind of "Fuck you/welcome". But thanks to the low monster count and ample spaces to run around, you will only need to tyson, what, just a couple of chaingunners and revs, tops, before you grab the SSG. There weren't even that many barrels around, maybe just a bunch near one door...and virtually no traps. Losing our "bite", aren't we, "Master" Kvernmo?

 

Long story short. in the end I had so much ammo left (for every available gun, may I add), I felt almost betrayed. Then again, knowing this was a Kvernmo map I abused infighting and tysoning every chance I got (TWO shells to kill a Pinky, or worse, an IMP? HERESY! Even Revenants hardly deserve getting offed with actual firepower...RIP AND TEAR!). I almost felt bad that it was over so quick. There was room for AT LEAST 200 more monsters. WHAT THE HELL IS WRONG WITH ME?!

 

OK, TBQH this felt like a low effort WAD compared to other in the Cabal series, at least as far as solo play goes, that's why I'm docking one star out of the three I originally awarded.

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Argenteo

  

Third in the Cabal series. Deathmatch level that went out of control. Short and challenging.

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Guest

Unknown date

  
It's fun but a bit short, and the jump to the red key at the end was a bit *too* obtuse given that the rest of the level emphasised action. But the room with the pillars is a very nice early example of fake light-sourcing. It reminded me of Doom's Unholy Cathedral although I prefer this to that.

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Guest

Unknown date

  
Like its prequels, this is a very short and quite hard map (depending on the way you choose at the beginning), and it's carefully built, too, in the classical style of Doom2. However, I found the first two maps more interesting than this one. (2.5/5)

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Guest

Unknown date

  
The third Cabal map seems to take a dive in quality with random texturing and even less detail. There's also some baffling parts, like the almost-mandatory secret SSG and the jump to the red key. Still, it's good for its time. 3.5/5

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Guest

Unknown date

  
a good map, nothing really stands out however, and the red key was rather hard to find, a good map overall though

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  • File Reviews

    • By Philnemba · Posted
      A set of crude mixed bag of 9 maps from January of 1996 from shit(Map01) to pretty good(Map03). Grant it these maps are a bit on the easy side with a bit too much health & ammo but the large monster count makes up for it :)   3.5/5
    • By Argenteo · Posted
      Surreal psycho-robot salad. Love that frantic chessboard arena fight vs Cyberdemon. Slow moving rockets??
    • By Argenteo · Posted
      A bit dark at first, don't go blowing the barrels in your face, the maps were getting better as I follow the episode. I remember getting lost in e2m7 (my favourite).
    • By Walter confetti · Posted
      Large techbase with a "labyrinthic" layout with some interesting special effects like invisible walls, including the weirdest choice of putting a invisible wall beyond a door making you think that you can pass it, but not. Plus includes non-toxic nukage (i like when in maps, especially in old ones, this thing happens!) and monsters. And big boxes of ammo. A lot of both, actually. This map could be put as some sort of slaughtermap, but not that difficult as you can think. So, just an endurance test.   The map crashes on vanilla doom.exe when saving and found some minor bugs for the invisible floors trickery at the lift after the yellow key.   Overall, a cool and thought map, overall.
    • By Oldschoolgeek32 · Posted
      E2M1 E2M1 is a good yet puzzling map. It contains chalk full of puzzles, secrets, and confusing traps alongside slightly cramped hallways. I also like the hellish theme incorporated and it could nearly pass as an "Inferno" Map! Another thing is that, its really impressive for 1994 and implements a lot of aspects in Doom Puzzles. Overall, a good map, could do some slight improvements on texture use though. E2M2 E2M2 on the other hand is an arena-like battle map. a lot of the architecture such as the pyramid is pretty cool and some other aspects of the map. The space of this map is quite big and it could use some more monsters and more guns with its overall big atmosphere..an average battle map, not bad! 
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