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The Image of Evil

   (13 reviews)
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About This File

This was to be the final showdown in Cabal. Wanted to see how far I could take the design of the map view with it. Cowards go IDBEHOLDA as soon as they enter. Good players will see it evolve.

"The Image of Evil is a humongous temple created to the honour of the first Demon to slay an angel; Lithlaar. In it you will find the Cybo that now is known as the lord of Hell and his two Soulguards."


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wub it

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xDDGx

  
Map layout is really impressive! It looks like highly-detailed daemon face. Because of that, there's a lot of sharp needle-arc-shaped corners — so some rooms look really weird, but map`s specifics are smartly used in the gameplay.

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Unknown date

  
This is the last part of the Cabal series and it makes a good finish. The map is quite hard, in one situation even unfair, where I had to give me a radiation suit. It's from 1995 and quite oldschoolish but very well done. It's looking good and has some nice tricks and traps and an intense, challenging gameplay with a high monster count. Maybe, this is the best of all 7 maps, which all together are more than you would expect from such an old project. 4/5 -Milian

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Unknown date

  
The author also made 4 master doom levels and 3 levels of eternal doom(4,5,12). In looks this levels doesn't reach the height of the eternal ones, but it compensate this with more challenging gameplay. Don't consider this the best of the cabal series, but that's my taste. 5/5 coldfusio

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Unknown date

  
I liked it - COOL - look at the automap - the author mentions a wad he made of his university campus that he handed in for a project. It would be cool to see that.

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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