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The Image of Evil

   (15 reviews)
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About This File

This was to be the final showdown in Cabal. Wanted to see how far I could take the design of the map view with it. Cowards go IDBEHOLDA as soon as they enter. Good players will see it evolve.

"The Image of Evil is a humongous temple created to the honour of the first Demon to slay an angel; Lithlaar. In it you will find the Cybo that now is known as the lord of Hell and his two Soulguards."


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Maes

· Edited by Maes

  

Well, finally, the conclusion to the "Cabal series". Perhaps as a result of experience from the previous entries in the series, the gameplay in this one is much more balanced, and the map plays much more "conventionally", so to speak. No more extreme ammo starvation or running around underpowered, cryptically placed essential weapons etc. though there are elements like e.g. a lot of barrels lying around, and opportunities for pinky/demon chainsaw/fist massacres (which wouldn't hurt ammo economy at all to undertake).

 

The layout at first looks weird, even ugly, but as soon as you turn on the automap you may get a hint as to why ;-)

 

Otherwise, this is quite a large map with a lot of area and height variation, full of secrets and cool spots, and enjoyable gameplay. Ammo will -generally- not be an issue although you could benefit from a bit of backtracking, here and there. Armor & health need more careful management, although if you've played other entries in the Cabal series you already know that, but there is plenty enough to keep you going.

 

It is possible to get stuck in a spot that you'll need to idclip out of, if you enter and exit the pre-final room in a specific manner... otherwise the map offers some pretty challenging layouts (especially the "brain" maze exploits every possible nook and cranny for ambushes and shortcuts), and a very cool ending sequence.

 

Highly recommended, and well-worth five stars.

 

 

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Argenteo

· Edited by Argenteo

  

As you unveil the "Image" fight through the face and brain of the lord of hell. Impressive.

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Guest

  
wub it

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xDDGx

  
Map layout is really impressive! It looks like highly-detailed daemon face. Because of that, there's a lot of sharp needle-arc-shaped corners — so some rooms look really weird, but map`s specifics are smartly used in the gameplay.

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Guest

Unknown date

  
This is the last part of the Cabal series and it makes a good finish. The map is quite hard, in one situation even unfair, where I had to give me a radiation suit. It's from 1995 and quite oldschoolish but very well done. It's looking good and has some nice tricks and traps and an intense, challenging gameplay with a high monster count. Maybe, this is the best of all 7 maps, which all together are more than you would expect from such an old project. 4/5 -Milian

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Unknown date

  
The author also made 4 master doom levels and 3 levels of eternal doom(4,5,12). In looks this levels doesn't reach the height of the eternal ones, but it compensate this with more challenging gameplay. Don't consider this the best of the cabal series, but that's my taste. 5/5 coldfusio

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Guest

Unknown date

  
I liked it - COOL - look at the automap - the author mentions a wad he made of his university campus that he handed in for a project. It would be cool to see that.

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  • File Reviews

    • By Philnemba · Posted
      Had a blast playing through this 2001 classic on UV with saves although the last 2 maps were such a ball buster I wasn't sure if I was able to complete this wad but heavy save scumming prevailed 😅. Also I personal think Map 10 is the best Archvile only map I've ever played to where I think its better than both Plutonia 1 & 2 😈    
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